COPYPASTA from another forum cause it's very useful here.
Any high level techie's might wanna research here, like I am, to start over making a light cycle, from simple geometric shapes, ray cast'ed, like the techie's had to, when they MADE the graphics.
http://web.archive.org/web/200803060023 ... n/Main.htm
I'm going to find all the high level polynomial functions it takes, to create an old school light cycle, from scratch.
I was showing how people could learn to draw a light cycle from the TRON movie, by actually devising the math to do it themselves.
If you click that link, it will give you that, as well as a bunch of SVGA working code, SPECIFICALLY designed for QBasic.
If you have questions about any aspect of QBasic programming, or would like to help fellow programmers solve their problems, check out this board!
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