If you have questions about any aspect of QBasic programming, or would like to help fellow programmers solve their problems, check out this board!
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MystikShadows
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by MystikShadows » Sun Nov 28, 2004 5:08 pm
I guess it depends on our past experiences.
For windows VB loops for examples are actually faster than that of VC++ and Delphi....since loops are highly used, it's a good thing to know.
But if you don't like it, you don't like
.
Nodtveidt
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by Nodtveidt » Mon Nov 29, 2004 6:03 am
Nathan1993 wrote: VB sucks. Peroid. AMEN!!!
Also, someone should find out how to use Direct X in qb.
I am beginning to get the idea that you are clueless.
Nodtveidt
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by Nodtveidt » Mon Nov 29, 2004 8:05 am
b_lime
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by b_lime » Tue Nov 30, 2004 12:09 am
Nathan1993 wrote: VB sucks. Peroid. AMEN!!!
Also, someone should find out how to use Direct X in qb.
a first step was ds4qb... direct sound for qbasic. used a slave program to access direct sound.
Nodtveidt
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by Nodtveidt » Tue Nov 30, 2004 5:31 pm
b_lime wrote: a first step was ds4qb... direct sound for qbasic. used a slave program to access direct sound.
Yeah...I wrote it.
But that's about as far as you're going to get into DirectX. DirectMusic and DirectPlay are possibilities, but don't even think about DirectDraw or Direct3D because it's not going to happen. Also, DirectInput would be a waste of time, as there will always be a lag in the communication between the master and the slave no matter how well you implement your system.
Z!re
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by Z!re » Tue Nov 30, 2004 10:17 pm
How does windows draw the Dos VM on screen?
Might be we've been using DX for some time
Ya... I'm just messing around, it's 4am... I'm allowed to
I have left this dump.
{Nathan}
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by {Nathan} » Thu Dec 30, 2004 6:47 pm
What if you rerouted the output from DirectX to the DOS video buffer?
Nodtveidt
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by Nodtveidt » Thu Dec 30, 2004 7:20 pm
Not possible. Besides, with FreeBASIC now, why even bother trying some silly kludge when you can program in DX natively?
Z!re
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by Z!re » Fri Dec 31, 2004 2:51 am
Well, you cant.. yet... silly DX using OOP
I have left this dump.
Nodtveidt
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by Nodtveidt » Fri Dec 31, 2004 9:10 am
When you use TinyPTC, you're using DirectX
and it's not trivial, but DX can be programmed proceduraly. All OOP code translates to procedural code anyways.