Projecting the face the right way.

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Action Dude

Projecting the face the right way.

Postby Action Dude » Thu Dec 15, 2005 12:05 am

Hi.

One more thing I need to do in order get cracken with the old fashion 3D QB programming.

I already know how to project the points and rotate them in 3D space.

One last thing I need to do is, how to get the faces projected the right way. I mean sometimes the backfaces often get shown in display instead of not being showed.

Is this something complicated to solve??

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