Search found 409 matches
- Wed Oct 17, 2007 6:10 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
Real Life? What's that? :D I changed my idea. How about a general request section, for games AND tutorials and anything else. I'm having a hard idea of thinking of one. Nearly all of my recent finished ones are TI ones. I made a 2K Tic Tac Toe and a 1.5K spiderman engine (Complete with web spinning,...
- Tue Oct 16, 2007 9:05 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
- Tue Oct 09, 2007 5:32 am
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 738030
- Mon Oct 08, 2007 4:18 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 738030
1d, huh? Ok... Jusy never saw a 1d game or something. Yes, but 2d and 3d projectile motion is based on 1d kinematics. After all, movement and rate of movement are based of vectors. And vector components are 1d math. Projectile motion will solve half of your problems. And here's a trick for gravity:...
- Thu Oct 04, 2007 4:12 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 738030
- Wed Oct 03, 2007 7:07 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
This is just a thought, but maybe there can be some place where somebody posts a request for a QBE tutorial? I'm thinking probably somebody submits a detailed request to a section on QBE. Then somebody reads it and submits a tutorial in the next edition. Or along those lines. This could increase the...
- Sun Sep 30, 2007 11:22 am
- Forum: General Discussion
- Topic: 3d Graphics
- Replies: 6
- Views: 14258
- Sun Sep 30, 2007 10:28 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How can I make white background in Screen 12??
- Replies: 5
- Views: 10661
This works:
But you can change 15 to somethign else to change the color.
Code: Select all
SCREEN 12
DRAW "p15,1"
- Sun Sep 30, 2007 9:48 am
- Forum: General Discussion
- Topic: 3d Graphics
- Replies: 6
- Views: 14258
- Sat Sep 29, 2007 7:25 pm
- Forum: General Discussion
- Topic: 3d Graphics
- Replies: 6
- Views: 14258
3d Graphics
How on Earth do any 3d programmers get anything done? I've spent the last 2 weeks working on the graphics for displaying one box guy who looks like a cross between a clown and roadkill. And when I take a break, I go play Halo or something, and I can't help but notice that there are more polygons of ...
- Sat Sep 29, 2007 4:44 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
- Sat Sep 29, 2007 4:05 pm
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
- Sat Sep 29, 2007 8:24 am
- Forum: Pete's QB Site News
- Topic: QB Express #25 needs submissions!
- Replies: 34
- Views: 178065
- Sun Sep 23, 2007 8:02 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Help with OPEN/WRITE/CLOSE statement
- Replies: 3
- Views: 6221
- Sun Sep 23, 2007 7:56 pm
- Forum: General Discussion
- Topic: is Qb dead?
- Replies: 21
- Views: 63518
- Sat Sep 22, 2007 3:31 pm
- Forum: General Discussion
- Topic: Computer Help
- Replies: 8
- Views: 20739
- Sat Sep 22, 2007 1:04 pm
- Forum: General Discussion
- Topic: Computer Help
- Replies: 8
- Views: 20739
Boot means to start up. I think it's the program that actually turns on the computer and lets everything run. No Boot = No computer. It sounds like a disk problem. If it is serious, then I think you really can't do much about it, except for playing around with it :) . But I don't exactly have an aff...
- Sat Sep 22, 2007 12:56 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Rotating a bit map image
- Replies: 11
- Views: 23653
- Fri Sep 21, 2007 6:21 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 47796
I usually do leave off parenthesis. But you forgot something pretty vital to memory 900->dim(L6 For(A,1,900 A->L6(A End is better of as GarbageCollect 'its under Catalouge. Saves Memory and RAM. Unarchive LMYLIST 'just in case it's archived 900->LMYLIST 'the calc makes the list if it can't find the ...
- Fri Sep 21, 2007 4:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Rotating a bit map image
- Replies: 11
- Views: 23653