If anyone wants to review Squares 0.52, that's gonna be the last version I do until September.
http://www.lggaming.com/downloads/squares-0_52.zip
Search found 81 matches
- Tue Jun 14, 2005 9:22 am
- Forum: General Discussion
- Topic: QB Express #11 Submissions
- Replies: 11
- Views: 18691
- Mon Jun 13, 2005 3:08 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Minor problem...
- Replies: 7
- Views: 10396
You're using a numerical value, when you should be using a string. When you don't type in anything, that's basically like inputting 0, and previously unused variables are initialised as 0, so Tetris, Pacman, and Solitaire are all integers that are 0. Also, you'll need to strip the input down so that...
- Sat Jun 04, 2005 1:01 pm
- Forum: General Discussion
- Topic: QB Express #11 Submissions
- Replies: 11
- Views: 18691
Sorry about not finishing that time-based motion tut -- been kinda bogged down with many many projects lately. Might not get it done for this month, but next month for sure. Also I might have another game or two finished by then as well, namely Bombard.
- Fri Jun 03, 2005 6:03 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Screen refresh
- Replies: 6
- Views: 13315
It'd probably be helpful if you posted some code. Take a look at Bombard!, and see how that runs. I get around 101 fps most of the time, and wrote a little function to handle the screen copying, clearing the keyboard buffer, and displaying the current FPS.
- Fri Jun 03, 2005 4:17 pm
- Forum: News and Announcements
- Topic: FBIde 0.4 released
- Replies: 6
- Views: 19434
- Fri Jun 03, 2005 4:16 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Screen refresh
- Replies: 6
- Views: 13315
- Tue May 31, 2005 4:18 pm
- Forum: Pete's QB Site News
- Topic: QB Express #10 Released
- Replies: 62
- Views: 131475
- Mon May 30, 2005 5:58 pm
- Forum: Pete's QB Site News
- Topic: QB Express #10 Released
- Replies: 62
- Views: 131475
- Mon May 30, 2005 3:26 pm
- Forum: Pete's QB Site News
- Topic: QB Express #10 Released
- Replies: 62
- Views: 131475
- Sun May 29, 2005 3:35 pm
- Forum: Pete's QB Site News
- Topic: QB Express #10 Released
- Replies: 62
- Views: 131475
Will everyone just shut the fork up and get back to programming? There haven't been that many major projects out lately and I'd like to see some. I didn't get my article(on time-based motion) finished(or even started) in time for this one, but I'll try to squeeze it in before #11. Oh, and I'll proba...
- Thu May 19, 2005 9:14 pm
- Forum: General Discussion
- Topic: FreeTile Sprite Library
- Replies: 2
- Views: 9520
FreeTile Sprite Library
FreeTile Library The Idea : A sprite library for use in FreeBasic games. Ok, while slaving over a 32x32 badly made grass tile in Paint last night, I really wanted to find a place where there'd be a bunch of tiles just ready to use. The concept is that all these tiles would be free to use, in any pr...
- Sun May 15, 2005 4:30 pm
- Forum: General Discussion
- Topic: QB Express #10 Submissions
- Replies: 16
- Views: 24884
Well, I was just thinking of what I could contribute that hasn't already been done, and time-based motion is something a lot of game programmers SHOULD be using but aren't. It's a lot easier with FB than it was with QB, mostly because you can have high-precision timing without loading in extra stuff...
- Sun May 15, 2005 3:49 pm
- Forum: General Discussion
- Topic: QB Express #10 Submissions
- Replies: 16
- Views: 24884
- Fri May 13, 2005 11:15 pm
- Forum: News and Announcements
- Topic: Squares - 0.52 w/Help
- Replies: 0
- Views: 8414
Squares - 0.52 w/Help
As mentioned (unexpectedly) in QB Express #9. (Frankly, I thought StarFields was more likely to get a mention than Squares.) Anyway, here's version 0.5: http://www.lggaming.com/downloads/squares-0_5.zip There's many new features, all of which are undocumented, because there's no documentation. Lemme...
- Thu Apr 28, 2005 2:19 pm
- Forum: News and Announcements
- Topic: Starfields 0.72b - Whee...
- Replies: 0
- Views: 7617
Starfields 0.72b - Whee...
http://www.lggaming.com/user/xerol/sf-0_72b.zip New in this version is a change to the map and some extra effects. Notice the red/blue shift as you move fast. I don't know WHY, but I added a snow effect too. I still need to fix the movement routines(it consumes WAY too much fuel, more than I intende...
- Wed Apr 27, 2005 7:42 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: old QBasic code ??? (from 1994/1995 high school class)
- Replies: 12
- Views: 15939
- Mon Apr 18, 2005 5:30 pm
- Forum: Pete's QB Site News
- Topic: Spamming: Ideas
- Replies: 11
- Views: 29915
- Fri Apr 15, 2005 9:51 am
- Forum: News and Announcements
- Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
- Replies: 21
- Views: 34960
The problem with that is that it forces the program to run at 19 fps, except in the case that it's running slower, in which case it'll run at some lesser multiple of 19 fps(9.5 or 6.333 or something like that). What needs to be done is time-based motion, where you use a millisecond timer, and then e...
- Wed Apr 13, 2005 8:11 pm
- Forum: News and Announcements
- Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
- Replies: 21
- Views: 34960
Well, it's not really working here. Also, it seems like all of the mouse movements/clicks go through to the desktop behind it as well, when I came out of the game half of my icons were moved around and I had opened up several IM windows from Trillian. Not sure if this is a problem on this side or no...
- Wed Apr 13, 2005 5:34 pm
- Forum: News and Announcements
- Topic: Its HERE! Yet ANOTHER SpaceMerc demo! ^_^
- Replies: 21
- Views: 34960