Search found 409 matches
- Wed Sep 12, 2007 4:15 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Prog Help plz
- Replies: 10
- Views: 17611
- Wed Sep 12, 2007 6:32 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Text Saving and Loading Help?
- Replies: 14
- Views: 18421
- Wed Sep 12, 2007 6:25 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
I note that Mentat did not take offense. None taken :wink: . I was thinking of teaching vkstylez from a general point of view. The best way to get familiar with code is to create it. It's harder to debug with copy-paste. And - hopefully - vkstylez might look to other RPGs for inspiration, as I did....
- Wed Sep 12, 2007 6:17 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Prog Help plz
- Replies: 10
- Views: 17611
Any finite set of data can be modeled by an infinite set of functions. Humans pick the functions by what we know and what seems more efficient. Computers don't have base 'intuition' and so try to do it the way humans do it: picking what's been programmed. For example: 1,2,3,4,5,_ You'd say six. But ...
- Tue Sep 11, 2007 8:47 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Prog Help plz
- Replies: 10
- Views: 17611
- Tue Sep 11, 2007 7:31 pm
- Forum: News and Announcements
- Topic: New QB GUI Site
- Replies: 13
- Views: 29861
- Tue Sep 11, 2007 6:59 pm
- Forum: News and Announcements
- Topic: New QB GUI Site
- Replies: 13
- Views: 29861
- Tue Sep 11, 2007 6:36 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Prog Help plz
- Replies: 10
- Views: 17611
Oh! Those are polynomial vertieces. Let's see: f(x)=ax?+bx+c Use the power rule and you get: where the highest number = -b/(2a), if it's just a parabola. So, if f(x)=A*X^N +B*X^(N-1) +...+Y*X^2+Z*X+C then all of the high/low points are: A*N*X^(N-1)+B*(N-1)*X^(N-2)+...+2*Y*X+Z=0 In theory, the comput...
- Tue Sep 11, 2007 6:31 pm
- Forum: Pete's QB Site News
- Topic: QB Express #24 deadline
- Replies: 9
- Views: 61415
- Tue Sep 11, 2007 4:18 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Text Saving and Loading Help?
- Replies: 14
- Views: 18421
But aren't genuine loading screens clasic? 8) And I want to write directly to the data itself via notepad. Or have another program help. And the time I used BLoad, well, I had something look like a cross between blood running down a wall and a red barcode. And it was supposed to be only a blue point.
- Mon Sep 10, 2007 6:44 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Text Saving and Loading Help?
- Replies: 14
- Views: 18421
Thanks :D . I'm trying to save and load the vertices of cubes (3d) and lots of them. And I want to prewrite the data, as in writing directly to the .DAT before finishing the game, such as initial coordinates. For instance, do I write in notepad: InitialVertice.DAT x1 y1 z1 x2 y2 z2 ...... x6 y6 z6 ....
- Mon Sep 10, 2007 5:16 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Text Saving and Loading Help?
- Replies: 14
- Views: 18421
Text Saving and Loading Help?
1) How do I load data from notepad (.DAT) into a QB array?
B) How do I save in the best format to .DAT?
3) How do I save and load dialogue (RPG)?
4) Just general saving and loading techniques in QB. I'm not using binary saving and loading. I haven't much experience with it.
B) How do I save in the best format to .DAT?
3) How do I save and load dialogue (RPG)?
4) Just general saving and loading techniques in QB. I'm not using binary saving and loading. I haven't much experience with it.
- Mon Sep 10, 2007 5:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
- Mon Sep 10, 2007 4:28 pm
- Forum: News and Announcements
- Topic: Palindromes
- Replies: 8
- Views: 23139
- Mon Sep 10, 2007 4:25 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
Okay...But I do have something pertaining to the topic. How should I alert the player if he/she is being attacked from behind in the battle. It's first person, and I'm not using beeps. Any suggestions? I'm not changing to a separate battle screen. Should attacking from behind constitute an attack mo...
- Mon Sep 10, 2007 6:11 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
- Sun Sep 09, 2007 9:38 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
- Sat Sep 08, 2007 9:22 am
- Forum: General Discussion
- Topic: text adventures
- Replies: 10
- Views: 24872
Zork and a lot of older games will still be around, thanks to Java. Nobody can ignore the clasics, and now Java, Macromedia Flash, and others will keep them remembered.
Here's to Zork. Cheers
http://www.xs4all.nl/~pot/infocom/zork1.html
And don't forget: xyzzy
Here's to Zork. Cheers
http://www.xs4all.nl/~pot/infocom/zork1.html
And don't forget: xyzzy
- Fri Sep 07, 2007 7:02 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG battle engine help
- Replies: 19
- Views: 27329
Here's two general tricks for developing large programs: 1) Make a Debug subroutine. It serves two functions, to help find problems by showing variables, and can correct silent runtime bugs (ex: in pong, if the ball goes out of left/right bounds, use a debugger to reset the pong coordinates). PowerB...
- Thu Sep 06, 2007 6:21 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Read/Data error!
- Replies: 7
- Views: 13892
So that's what those buttons are for .People, please use code tags
please goto:
http://www.petesqbsite.com/forum/viewtopic.php?t=2428
I didn't post there just for fun. I KNOW somebody has the answer.