Search found 124 matches

by Codemss
Thu Sep 27, 2007 10:34 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Problem with compiling
Replies: 8
Views: 11696

Sorry about m fault about that compiling, Mac. But I have not much time to write this, so let's get to the point. It isn't working when I use this: IF segment = seg1 THEN if segment <> 31999 then PUT (0, 0), b1(0), PSET ELSE if segment <> 31999 then PUT (0, 0), b2(0), PSET END IF It's still the same...
by Codemss
Wed Sep 26, 2007 3:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Problem with compiling
Replies: 8
Views: 11696

Problem with compiling

I have a real problem, when I compile this program, it gives me an 'illegal function call'. It runs fine in the IDE, except for some overflow errors in QB 4.5(you can simply solve those with 1& * on the place of the error), but it messes up totally when you compile it. I have had this same probl...
by Codemss
Mon Sep 24, 2007 1:01 pm
Forum: General Discussion
Topic: is Qb dead?
Replies: 21
Views: 61714

Codemss, DIM variable AS INTEGER does not report an error. You are probably doing something else with your code that causes an error. Also, tried to compile your code with -lang qb command line? Perhaps you should actually choose to want to use FB, instead of finding false reasons not to use it. No...
by Codemss
Sun Sep 23, 2007 12:53 pm
Forum: General Discussion
Topic: is Qb dead?
Replies: 21
Views: 61714

Well, I am somebody who codes everything in pure qbasic. Freebasic is better at some points, but it's that I'm used to code in qbasic. I hate compilers that can't interprete (i know that there is something as a freebasic ide, but I dont like it cuz i had some troubles with it). BTW, always if i comp...
by Codemss
Sat Sep 22, 2007 11:43 am
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 165202

I will post a tutorial about PEEK and POKE, and another one about sphere mapping. I think they are both very cool. The first one includes an explanation how plasma's setvideoseg works. The sphere mapping tutorial is also cool. It covers lighting and texturing. Pete, I will mail them to you. Soon, I ...
by Codemss
Sat Sep 22, 2007 11:38 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Rotating a bit map image
Replies: 11
Views: 23012

Their should be a simpler way, I think. When you only want to rotate in angles that are multiplies of 90 degrees, it has to be be possible to do that with swapping x and y axis and inverting them. mmm. I found it here is the code a bit messy and in textmode but else you couldnt see it: CLS SCREEN 12...
by Codemss
Mon Sep 17, 2007 3:29 am
Forum: General Discussion
Topic: 3d pacman in FB.
Replies: 7
Views: 22067

Controls are much better! Cool popping-up texts also! Great!
by Codemss
Sun Sep 16, 2007 12:45 pm
Forum: General Discussion
Topic: 3d pacman in FB.
Replies: 7
Views: 22067

Very nice, but maybe you should do something about the controls, and some gauroud shading would be fantastic. But it is also very nice as it is.
by Codemss
Thu Sep 13, 2007 1:14 pm
Forum: Pete's QB Site News
Topic: QB Express #24
Replies: 13
Views: 82903

:lol: sometimes I call something a tutorial, while I call it a day later an article. On my site, I list my own tutorials under "Tutorials" and those of other under "Articles". This may sound a bit dumb or egoistic, and it's one of the things I'm going to change very soon. (Instea...
by Codemss
Wed Sep 12, 2007 2:54 pm
Forum: Pete's QB Site News
Topic: QB Express #24
Replies: 13
Views: 82903

Nice issue! I posted accidentally the wrong tutorial to you, but it's actually better like this, because the PEEK/POKE tutorial that I intended to send you had some rude mistakes in it. I had the chance now to correct them, write some extra stuff, and explain everything better etc... Also nice that ...
by Codemss
Wed Sep 05, 2007 6:37 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 697660

I would really LOVE to see an article about a good demo effect. For example, I really want to know how those insane fast rotozoomers work, and those freaking distortions(it was called zoomblur in the source). This effects are both from Optimus/Dirty Minds (Into the fight and Deedlines sax, i believe...
by Codemss
Mon Sep 03, 2007 4:36 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Grpahics issue
Replies: 5
Views: 12988

http://www.mfgg.net/
For VERY much mario sprites!
by Codemss
Mon Sep 03, 2007 4:09 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Qbasic Virus MUHAHAHAHA!!!
Replies: 8
Views: 13853

mmm I think it must be easy to make a program that destroy some important files that windows need to startup... Even, this is not a real virus, but it could do some serious damage, right? BTW, i don't know about internet with QB, so, it may be possible to send a mail too, but I don't know about that...
by Codemss
Thu Aug 23, 2007 11:09 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 697660

I finshed it! I posted it to Pete yesterday. You want it too? (if you post or pm your mail adress i'll post the .doc file) BTW is a wireframe engine an engine that shows for instance a bouncing cube? What is then the difference between that and a physics engine? Or is wireframe just one kind of phys...
by Codemss
Thu Aug 16, 2007 1:51 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 697660

Would you be interested in writing it? A short tutorial on collision detection for round and square shapes would be really cool. Yes, I am :wink: . I'll start writing, and PM it to you when it's finished EDIT: I started writing, and I will cover the next things: Simple collision detection Introduct...
by Codemss
Wed Aug 15, 2007 10:53 am
Forum: News and Announcements
Topic: New tutorial
Replies: 11
Views: 24865

I would like to see some nice tutorials about some demo effects and about making an image editor and a GUI with buttons, scroller, files viewer etc.
But, to choose one of the list I would choose physics.
(Wireframes are just connected 3d points, right?)
by Codemss
Wed Jul 18, 2007 10:55 am
Forum: News and Announcements
Topic: cha0s opens a new forum to try to fill the QBN void...
Replies: 4
Views: 48631

Very nice, I'm going to add a link to my site and register myself :D
by Codemss
Wed Jul 18, 2007 10:49 am
Forum: Pete's QB Site News
Topic: QB Express #23 Needs Submissions!
Replies: 19
Views: 103253

Nice, I hope that more submissions are coming. I will write something about a swirl effect, I think. I'm writing it originally for my website, but I will submit it when it's finished. BTW I have already some finished tutorials on my website:
http://members.lycos.nl/rubynl
by Codemss
Thu Jul 12, 2007 5:56 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 697660

What shapes has the collision detection article to cover? Only balls(spheres), or too boxes, or any shape? For balls it is very easy and for non-rotating boxes too. For any shape it is easy too, but very slow.
by Codemss
Wed Jul 11, 2007 11:45 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How to create a fast lib from QBasic code?
Replies: 3
Views: 6776

So, you think I should ask some assembly programmer to translate the BASIC code into ASM? I don't even know if this is possible... Anyway, what I want is a SUB that you can load like this: loadimage "C:/blah.png" And I want it to be fast. I know you can do this with Qbasic(though that is n...