Search found 409 matches

by Mentat
Tue Aug 14, 2007 8:55 pm
Forum: News and Announcements
Topic: New tutorial
Replies: 11
Views: 25005

New tutorial

Pick one. If it isn't up there, then say so.
by Mentat
Tue Aug 14, 2007 8:00 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Will somebody PLEASE tell me what's up the the uploader.
Replies: 7
Views: 9342

Alright...
by Mentat
Tue Aug 14, 2007 7:41 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Will somebody PLEASE tell me what's up the the uploader.
Replies: 7
Views: 9342

Is there a way around it?
by Mentat
Tue Aug 14, 2007 7:36 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Bigger window
Replies: 9
Views: 15126

You have to maximize in-screen. I forgot how to do it, and it isn't much help. The best thing to do is get use to a screen. Just scroll a lot.
by Mentat
Tue Aug 14, 2007 7:32 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Maze algorithms
Replies: 5
Views: 9084

by Mentat
Tue Aug 14, 2007 7:27 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Will somebody PLEASE tell me what's up the the uploader.
Replies: 7
Views: 9342

Then why has nobody talked about it?
by Mentat
Tue Aug 14, 2007 6:34 pm
Forum: Pete's QB Site News
Topic: QB Express #23
Replies: 14
Views: 81789

If you want my wireframe program, go see my thread on the loading thingamajig. If you want my wireframe tutorial; I haven't written it yet.
by Mentat
Tue Aug 14, 2007 6:30 pm
Forum: Pete's QB Site News
Topic: QB Express #23
Replies: 14
Views: 81789

?
:? You want the wireframe or do you want to give specs?
By specs I mean theme and focus.
by Mentat
Tue Aug 14, 2007 6:05 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Will somebody PLEASE tell me what's up the the uploader.
Replies: 7
Views: 9342

Will somebody PLEASE tell me what's up the the uploader.

Am I the only person with this problem? I'm trying to upload my games to this site and it says my account is disabled. Obviously, it isn't, otherwise I wouldn't be saying this. If everybody is having this problem, then why aren't they saying something. Do my games suck that much? :D
by Mentat
Tue Aug 14, 2007 5:58 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Bigger window
Replies: 9
Views: 15126

Type:
"SCREEN 12"
run this
by Mentat
Tue Aug 14, 2007 5:42 pm
Forum: Pete's QB Site News
Topic: QB Express #23
Replies: 14
Views: 81789

Anybody want some specs for tutorials? I'm thinking of wireframe.
by Mentat
Tue Aug 14, 2007 5:41 pm
Forum: General Discussion
Topic: 2nd Programming Competition Thread
Replies: 26
Views: 42546

I have accumulated quite a few programs to upload, but each time I check, it doesn't work. I also have a hard text-strategy game.
by Mentat
Tue Aug 14, 2007 5:38 pm
Forum: General Discussion
Topic: 2nd Programming Competition Thread
Replies: 26
Views: 42546

Austin, I made a wireframe engine you can use. It only works with a cube, but you'll get the gist :) . Unfortunately, I can't upload it.
by Mentat
Tue Aug 14, 2007 4:26 pm
Forum: Pete's QB Site News
Topic: QB Express #23
Replies: 14
Views: 81789

I'm ready to work on #24; I already have ideas on some new tutorials (that's about all I can write :D ).
by Mentat
Tue Aug 14, 2007 4:21 pm
Forum: General Discussion
Topic: Best GUI
Replies: 8
Views: 12277

BASIC has GUIs?
by Mentat
Tue Aug 14, 2007 4:20 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Mouse scrolling in QB
Replies: 5
Views: 9439

You fire the same interupt, but ax has to equal some value (I think. I'm prestty sure about the same interupt though.)
by Mentat
Tue Aug 14, 2007 7:37 am
Forum: General Discussion
Topic: 2nd Programming Competition Thread
Replies: 26
Views: 42546

Whay are there all these tutorials on RPG scrolling engines if all that is needed is for the graphics to be located with a relative+absolute coordinate? Then again, I never made an actual scrolling engine nor a RPG. :D
by Mentat
Tue Aug 14, 2007 6:46 am
Forum: General Discussion
Topic: 2nd Programming Competition Thread
Replies: 26
Views: 42546

Is this QB or FB? Couldn't we have a 3d (sorry Austin) RPG? I mean, talk to friendly cubes, kill man-eating ovals, and save the castle? This is just an idea.
by Mentat
Mon Aug 13, 2007 7:21 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Maze algorithms
Replies: 5
Views: 9084

Maze algorithms

How would anybody make a maze making algorithm? I have the cpu add a point as long as there isn't a point in the immediate and immediate to immediate spot. For some reason, it's slow and doesn't work well (its TI-BASIC, which has a good pxl-checker but slow pseter). This forum is more for sharing id...
by Mentat
Mon Aug 13, 2007 4:30 pm
Forum: General Discussion
Topic: 2nd Programming Competition Thread
Replies: 26
Views: 42546

I see your point about adding specifications to RPG competitions. But, RPGs should be about fun and creativity. Playing the same kind would get boring after the second or third. And as for a reward, winning a comp is good enough for me. :D Id do agree with the time limit. Finished RPGs should take q...