Search found 174 matches

by Zamaster
Sun Nov 27, 2005 8:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: StartX to DestX...
Replies: 10
Views: 13019

Dave was right, but there's a faster way to do it. Its called Bresenham's line algorithm. It moves faster due to the use of integers(faster than floating point numbers(numbers with digits past the decimal point)). It looks like this: SCREEN 12 DO x1% = INT(RND * 640): y1% = INT(RND * 480) x2% = INT(...
by Zamaster
Thu Nov 24, 2005 11:57 pm
Forum: General Discussion
Topic: QB Express #16 Submissions
Replies: 11
Views: 19803

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me
by Zamaster
Wed Nov 23, 2005 3:44 pm
Forum: General Discussion
Topic: QB Express #16 Submissions
Replies: 11
Views: 19803

I really liked the sprite lib idea. Where'd it go? I sent you my best *sniff* work. That pumpkin was my life! :cry:, Well... not really... :D . But on a serious note, start it back up! It would be totaly awesome to think "Dang, I need some stone path sprites for my game" and just be able t...
by Zamaster
Tue Nov 22, 2005 4:00 pm
Forum: General Discussion
Topic: Bad teachers
Replies: 16
Views: 32082

This actual idea of "bad teaching" gave me the insentive to try and teach other kids how to program in a totaly different way. Obviously, I cant teach a class, but I can start a club. I figure that I should try things such as give out a piece of bugged or really crappy code that people nee...
by Zamaster
Sat Nov 19, 2005 2:47 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 631774

frustration + coding + deadline = really_bloody_keyboard
by Zamaster
Fri Nov 18, 2005 4:25 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 631774

Still typin' away! 81k!
by Zamaster
Mon Nov 14, 2005 6:28 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Transparency?
Replies: 11
Views: 13000

By the way Nemesis, to clear things up, I think its AND, OR not AND, XOR.
by Zamaster
Fri Nov 11, 2005 3:16 pm
Forum: General Discussion
Topic: A 2d Game
Replies: 92
Views: 114073

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Twas me in case anybody can't figure it out.
by Zamaster
Thu Nov 10, 2005 4:10 pm
Forum: General Discussion
Topic: A 2d Game
Replies: 92
Views: 114073

Dude, thats not even funny. There is no way in hell that he's the same guy. Im okay with arguing but lying is something completely different. Being an administrator doesnt give you the right to be nasty. Be fair, that's not something to joke about.
by Zamaster
Wed Nov 09, 2005 8:58 pm
Forum: General Discussion
Topic: A 2d Game
Replies: 92
Views: 114073

Im aware this post is TOTALY, ROYALY, THROUGHLY dead. But I re-read some of the stuff that I missed and I noticed that yo-momma said he had something to do with me. *Bro*, YEAH RIGHT! I dont know who the heck he is much less getting the whole C DOS thingy from im'. Somebody should write this post do...
by Zamaster
Wed Nov 09, 2005 8:33 pm
Forum: General Discussion
Topic: The dead time...
Replies: 20
Views: 32875

Eh em, "ye-haw"
by Zamaster
Tue Nov 08, 2005 6:26 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Random Numbers
Replies: 20
Views: 46564

Wow, I appreciate hte effort you guys put in. Something really interesting caught my attention though: When I helped that guy on the vampire numbers program I decided to plot the pixel at the location (mul1, mul2) when the 2 created a vampire number. What I got was a seemingly random pattern that di...
by Zamaster
Tue Nov 08, 2005 12:19 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Random Numbers
Replies: 20
Views: 46564

Believe me, I am well aware of how to use the TIMER and RANDOMIZE and RND statements. I was just curious to know why random number generators work the way they do and which ones work best, ect...
by Zamaster
Mon Nov 07, 2005 6:23 pm
Forum: General Discussion
Topic: Slow month? Post what you've done!
Replies: 24
Views: 46472

Im still typing a tutorial, been workin on it for roughly a month now :wink: . Also been mucking around in ASM, tryin to make some sound stuff!
by Zamaster
Mon Nov 07, 2005 6:18 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Random Numbers
Replies: 20
Views: 46564

Random Numbers

Can anyone clue me in to the workings of random number generators? Im aware of there being a few kinds in existance but I cant seem to find any sites with a formula, or something of that nature. If possible, code would be nice.
by Zamaster
Thu Nov 03, 2005 4:26 pm
Forum: News and Announcements
Topic: 1 Key
Replies: 12
Views: 30769

1 Key

How we doin' on that 1 key challenge?
by Zamaster
Thu Nov 03, 2005 4:22 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: NEW GUY!!
Replies: 26
Views: 30954

I am not a spambot.!!!!1139BUYOUR!!DIMONDRINGS(@)!!!!!!!!1111
by Zamaster
Wed Nov 02, 2005 12:38 pm
Forum: General Discussion
Topic: Bad teachers
Replies: 16
Views: 32082

Bad teachers

Ive seen a couple posts lately about bad programming teachers. I have a theory that these problems posted have nothing to do with the teacher, they have to do with the method of learning. When you get spoon fed informaion, do you really retain all of it? In my opinion, the way to learn how to progra...
by Zamaster
Sun Oct 30, 2005 5:32 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: time in qb
Replies: 23
Views: 25521

Nathan says "Im sorry"
by Zamaster
Sun Oct 30, 2005 5:24 pm
Forum: General Discussion
Topic: Sprite lib... need help
Replies: 12
Views: 17614

I send you a punkie