Search found 174 matches
- Sun Nov 27, 2005 8:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: StartX to DestX...
- Replies: 10
- Views: 13240
Dave was right, but there's a faster way to do it. Its called Bresenham's line algorithm. It moves faster due to the use of integers(faster than floating point numbers(numbers with digits past the decimal point)). It looks like this: SCREEN 12 DO x1% = INT(RND * 640): y1% = INT(RND * 480) x2% = INT(...
- Thu Nov 24, 2005 11:57 pm
- Forum: General Discussion
- Topic: QB Express #16 Submissions
- Replies: 11
- Views: 20380
- Wed Nov 23, 2005 3:44 pm
- Forum: General Discussion
- Topic: QB Express #16 Submissions
- Replies: 11
- Views: 20380
- Tue Nov 22, 2005 4:00 pm
- Forum: General Discussion
- Topic: Bad teachers
- Replies: 16
- Views: 34097
- Sat Nov 19, 2005 2:47 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 838205
- Fri Nov 18, 2005 4:25 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 838205
- Mon Nov 14, 2005 6:28 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Transparency?
- Replies: 11
- Views: 13080
- Fri Nov 11, 2005 3:16 pm
- Forum: General Discussion
- Topic: A 2d Game
- Replies: 92
- Views: 117348
- Thu Nov 10, 2005 4:10 pm
- Forum: General Discussion
- Topic: A 2d Game
- Replies: 92
- Views: 117348
- Wed Nov 09, 2005 8:58 pm
- Forum: General Discussion
- Topic: A 2d Game
- Replies: 92
- Views: 117348
Im aware this post is TOTALY, ROYALY, THROUGHLY dead. But I re-read some of the stuff that I missed and I noticed that yo-momma said he had something to do with me. *Bro*, YEAH RIGHT! I dont know who the heck he is much less getting the whole C DOS thingy from im'. Somebody should write this post do...
- Wed Nov 09, 2005 8:33 pm
- Forum: General Discussion
- Topic: The dead time...
- Replies: 20
- Views: 36818
- Tue Nov 08, 2005 6:26 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Random Numbers
- Replies: 20
- Views: 48368
Wow, I appreciate hte effort you guys put in. Something really interesting caught my attention though: When I helped that guy on the vampire numbers program I decided to plot the pixel at the location (mul1, mul2) when the 2 created a vampire number. What I got was a seemingly random pattern that di...
- Tue Nov 08, 2005 12:19 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Random Numbers
- Replies: 20
- Views: 48368
- Mon Nov 07, 2005 6:23 pm
- Forum: General Discussion
- Topic: Slow month? Post what you've done!
- Replies: 24
- Views: 48515
- Mon Nov 07, 2005 6:18 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Random Numbers
- Replies: 20
- Views: 48368
Random Numbers
Can anyone clue me in to the workings of random number generators? Im aware of there being a few kinds in existance but I cant seem to find any sites with a formula, or something of that nature. If possible, code would be nice.
- Thu Nov 03, 2005 4:26 pm
- Forum: News and Announcements
- Topic: 1 Key
- Replies: 12
- Views: 32145
1 Key
How we doin' on that 1 key challenge?
- Thu Nov 03, 2005 4:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: NEW GUY!!
- Replies: 26
- Views: 31317
- Wed Nov 02, 2005 12:38 pm
- Forum: General Discussion
- Topic: Bad teachers
- Replies: 16
- Views: 34097
Bad teachers
Ive seen a couple posts lately about bad programming teachers. I have a theory that these problems posted have nothing to do with the teacher, they have to do with the method of learning. When you get spoon fed informaion, do you really retain all of it? In my opinion, the way to learn how to progra...
- Sun Oct 30, 2005 5:32 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: time in qb
- Replies: 23
- Views: 25754
- Sun Oct 30, 2005 5:24 pm
- Forum: General Discussion
- Topic: Sprite lib... need help
- Replies: 12
- Views: 17745