Search found 174 matches

by Zamaster
Sat Jul 09, 2005 11:59 am
Forum: General Discussion
Topic: On note of QB Sprite Lib,
Replies: 0
Views: 7206

On note of QB Sprite Lib,

Well Im thinking that if we have people who want a QB Sprite library, I have an idea. Currently, Im working on a new DirectQB (with full 3D support :D (does it already have this? :( )). And in natural fashion im adding a Direct Draw sort of thing to handle images and stuff. So when I finish it, I ca...
by Zamaster
Wed Jul 06, 2005 6:28 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Quite tricky
Replies: 4
Views: 6716

Quite tricky

Here is a rather tricky and most likely impossible question: Is it possible to duplicate INTERRUPT and INTERRUPTx in ASM? Kudos to any who can figure this onw out.
by Zamaster
Tue Jun 28, 2005 4:05 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: QB.LIB
Replies: 7
Views: 9629

The Second download "Quick Basic 4.5 complete with examples" is the one I tried. I also tried the third one and that didnt work either.
by Zamaster
Sat Jun 25, 2005 8:05 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: QB.LIB
Replies: 7
Views: 9629

Wow, your good.
by Zamaster
Fri Jun 24, 2005 11:11 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: QB.LIB
Replies: 7
Views: 9629

QB.LIB

I am wondering if anybody could tell me about QB.LIB and how to get it/use it, cause' I got QB from a friend and the executable is just sitting on my desktop. I dont know where to put QB.LIB(on my computer that is),How to get it(download possibly...) or how to use it in my QB programs. And whether o...
by Zamaster
Fri Jun 24, 2005 5:35 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: getting things to move
Replies: 1
Views: 3968

If you will post the code I can help
by Zamaster
Fri Jun 24, 2005 5:27 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: True Colors and High res.
Replies: 3
Views: 6428

I LOVE YOU!
by Zamaster
Thu Jun 23, 2005 4:32 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: True Colors and High res.
Replies: 3
Views: 6428

True Colors and High res.

Ive heard about people doing 24 bit (r-255,g-255,b-255) colors and high resolution (800x600, 1024x7680,ect...) graphics in QB. Does anybody know how to do this without the use of librarys? I mean... I dunno... OUT statements or something.
by Zamaster
Mon Jun 20, 2005 4:47 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: 3D ASM
Replies: 10
Views: 14891

Thanks!
by Zamaster
Sat Jun 18, 2005 5:06 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: 3D ASM
Replies: 10
Views: 14891

How do I get ahold of Lillo? What's "OpenGL"? Whats FreeBASIC? ACK! To many names! I know the last 2 questions everybody probably knows yet I dont.
by Zamaster
Fri Jun 17, 2005 2:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: 3D ASM
Replies: 10
Views: 14891

Your right in a sense, the CPU cant do all that fun stuff but the FPU can. You can use the FPU in 32 bit ASM code so it only seems logical that you would be able to use it in 16. I just want to know how(if even possible).
by Zamaster
Fri Jun 17, 2005 12:35 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: 3D ASM
Replies: 10
Views: 14891

3D ASM

Ok, so im beginning work on a 3D game and decided to create a custom ASM library for it. I figured it wouldnt be too hard until I remembered that I need to have floating point math in it or else it would be impossible. So how do you work with floating point numbers in ASM? Like adding, subtracting, ...
by Zamaster
Wed Jun 15, 2005 8:47 pm
Forum: General Discussion
Topic: Which is faster...
Replies: 6
Views: 10242

Oh cmon'! Who cares? It's going to wind up as a texture mapping routine anyway. It's one lousy little randomize statement! By the way, what do you think of it? Original perhaps?
by Zamaster
Wed Jun 15, 2005 3:05 pm
Forum: General Discussion
Topic: Which is faster...
Replies: 6
Views: 10242

Here is the code, it's still a little buggy but it will work just fine: DECLARE SUB SetVectorXY (stx!, sty!, enx!, eny!) SCREEN 13 CLS RANDOMIZE TIMER DIM SHARED VX AS SINGLE, VY AS SINGLE, Flength AS SINGLE DIM Points(2, 1) DIM Edges(479, 1) TIMET = INT(TIMER) DO Points(0, 0) = INT(RND * 319) + 1: ...