Effects...hm. I'm not doing much on them, just math for workhorse engines. And I don't include ASM or libraries, just good old plain QB.
But effects are pretty cool, especially if they don't tie up the computer.
I finished my first PE tutorial. Just vectors though.
Search found 409 matches
- Wed Sep 05, 2007 4:19 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 632169
- Tue Sep 04, 2007 8:18 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Loading
- Replies: 2
- Views: 5040
Okay. I'm saving to .DAT. I'm trying to have a lot of data saved, and then a part called upon when needed (ex: loading vertices, text, and events upon entering a room, and when the character leaves, that data is saved and then deleted or written over for another room). So how do I get info from .DAT...
- Tue Sep 04, 2007 6:02 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Large arrays
- Replies: 5
- Views: 8166
- Mon Sep 03, 2007 8:20 pm
- Forum: General Discussion
- Topic: Do ya guys use a social networking site?
- Replies: 4
- Views: 10626
- Mon Sep 03, 2007 6:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Read/Data error!
- Replies: 7
- Views: 13758
- Mon Sep 03, 2007 8:58 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Loading
- Replies: 2
- Views: 5040
Loading
This is about my RPG engine. I happened to notice that I made a rather bad assumption on storing my data for my verticies. Previosly, the QB memory limitations allowed me to store enough data for around 5000 cubes. I realized that I made the assumption of storing the data for sides to the verticies,...
- Mon Sep 03, 2007 7:25 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Qbasic Virus MUHAHAHAHA!!!
- Replies: 8
- Views: 13805
I don't think so. Operating systems protect their files, especially against batch programs. And Microsoft Outlook also has protection. Don't forget, a QBASIC program looks foreign when sent/recieved to the computer. If such a program is activated, the OS (at least for windows) will probably crash th...
- Sun Sep 02, 2007 8:51 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Best iterating through all values for all elements in array
- Replies: 14
- Views: 19063
- Sun Sep 02, 2007 5:16 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 46392
- Sun Sep 02, 2007 2:50 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Best iterating through all values for all elements in array
- Replies: 14
- Views: 19063
- Sat Sep 01, 2007 3:52 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 46392
- Sat Sep 01, 2007 2:14 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Read/Data error!
- Replies: 7
- Views: 13758
- Sat Sep 01, 2007 10:42 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Read/Data error!
- Replies: 7
- Views: 13758
Read/Data error!
Now, I've used data and read statements for quite some time. Now I'm getting a syntax error for my Read statement :x ! Here's my code: FOR Y% = 1 TO NUMBER% 'number is the number of cubes FOR X% = 1 TO 6 '6 sides of a cube READ C% 'read some data LET CUBES(Y, X) = C% 'store it to an array NEXT X% NE...
- Sat Sep 01, 2007 6:56 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 46392
- Fri Aug 31, 2007 5:53 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 46392
- Thu Aug 30, 2007 7:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Source for QBasic or QuickBasic
- Replies: 27
- Views: 46392
- Wed Aug 29, 2007 4:33 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MY FIRST GAME!!!!!! PONG!!!!!!
- Replies: 17
- Views: 31193
- Tue Aug 28, 2007 4:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MY FIRST GAME!!!!!! PONG!!!!!!
- Replies: 17
- Views: 31193
Uh.. where you normaly print the graphics. :D It's a good idea to take advantage of modular programming. By that I mean you have work done in components of the program (subroutines) so editing and debugging is MUCH easier. Code clarity may seem tedious and unnecasary, but trust me, it pays off. :win...
- Tue Aug 28, 2007 4:20 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Best iterating through all values for all elements in array
- Replies: 14
- Views: 19063
They're fast because they use fairly simple algorithms to solve Soduko. Sudoku is easy to program because humans have more or less the same mentality of solving sudoku; do lots of tedious repetitive work to get some done, and then high end logic to get those few Key spots normall strategies don't co...
- Tue Aug 28, 2007 6:00 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Best iterating through all values for all elements in array
- Replies: 14
- Views: 19063