Sure? Sounds to me like you're buttering Pete up for something.... ^_^ ....
Search found 1052 matches
- Thu Nov 17, 2005 5:13 pm
- Forum: General Discussion
- Topic: Pete: You Rock!
- Replies: 9
- Views: 13107
- Mon Nov 14, 2005 8:42 pm
- Forum: General Discussion
- Topic: Some Art....
- Replies: 0
- Views: 11893
Some Art....
I would type a message, but I'm feeling lazy, I'll just send you to my original post.. =)
http://myforum.siteburg.com/viewtopic.php?t=26
Enjoy... =)
http://myforum.siteburg.com/viewtopic.php?t=26
Enjoy... =)
- Mon Nov 14, 2005 5:46 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: pixel scroller needs optimization...
- Replies: 6
- Views: 9976
- Sun Nov 13, 2005 4:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: sleeping
- Replies: 19
- Views: 31467
If I'm moving something on the screen, etc., this method is very nice: T! = TIMER RATE = 50'PPS DO 'Do Stuff 'Find PPS Advancement F = F + 1 IF (TIMER - T!) <> 0 THEN FPS! = F / (TIMER - T!) IF FPS! <> 0 THEN Advance! = RATE / FPS! 'Advance cords PositionX = PositionX + Advance! LOOP UNTIL INKEY$ <>...
- Sun Nov 13, 2005 10:12 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: sleeping
- Replies: 19
- Views: 31467
You should NEVER use FOR...Next loops for pauses. I have seen so many programs ruined because of that... Haha, yeah, I've done that before,.. I beleive Z!re even gave me a death threat if I continued to use them too... :lol: ... Now, several months later I'm sitting happily with a nice delay algo t...
- Sun Nov 13, 2005 10:03 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: pixel scroller needs optimization...
- Replies: 6
- Views: 9976
What are you compiling with? I keep getting a truck-load of errors, and what's with this:
Shouldn't it be:
?? But I still get DIM errors where arrays aren't defined.... =P
Code: Select all
Screen (800X600 resolution, 8bit color, 3 pages (0,1,2))
Code: Select all
SCREENRES 800, 600, 8, 3
- Sun Nov 13, 2005 9:54 am
- Forum: General Discussion
- Topic: Spam...
- Replies: 8
- Views: 15549
There's pretty much only 5 new spam posts per every few days.. I cant say it takes me hours and hours of hard work to remove them :P Ah yes, but I did notice a large burst last night (around 10:30PM -5 GMT) of 5 new guest post all making some robotic comment.. And no mods to trash-can them.. The ma...
- Sat Nov 12, 2005 11:04 pm
- Forum: General Discussion
- Topic: Spam...
- Replies: 8
- Views: 15549
- Sat Nov 12, 2005 10:52 pm
- Forum: Pete's QB Site News
- Topic: Upgrading The Forum
- Replies: 8
- Views: 24820
- Sat Nov 12, 2005 10:17 pm
- Forum: Pete's QB Site News
- Topic: Upgrading The Forum
- Replies: 8
- Views: 24820
- Sat Nov 12, 2005 10:14 pm
- Forum: General Discussion
- Topic: Spam...
- Replies: 8
- Views: 15549
- Sat Nov 12, 2005 10:10 pm
- Forum: Pete's QB Site News
- Topic: Upgrading The Forum
- Replies: 8
- Views: 24820
- Wed Nov 09, 2005 3:13 pm
- Forum: General Discussion
- Topic: The dead time...
- Replies: 20
- Views: 36821
- Tue Nov 08, 2005 8:10 pm
- Forum: General Discussion
- Topic: The dead time...
- Replies: 20
- Views: 36821
- Fri Nov 04, 2005 3:39 pm
- Forum: Pete's QB Site News
- Topic: QB Express #15 Now Available!
- Replies: 16
- Views: 47082
- Fri Nov 04, 2005 3:33 pm
- Forum: General Discussion
- Topic: Why pets were made for?
- Replies: 1
- Views: 7049
- Wed Nov 02, 2005 8:46 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: collision detection
- Replies: 6
- Views: 9219
Basicaly, you set it so when character's X, Y equals the Building's wall X, Y the program stops motion in that direction. Normaly to stop, you reverse the number of steps the character took b4 hitting the wall. PlayX = PlayX + 1 IF PlayX = BuildX THEN PlayX = PlayX - 1 /\ In it's simplist form.... :...
- Tue Nov 01, 2005 9:01 am
- Forum: Pete's QB Site News
- Topic: Spammers
- Replies: 51
- Views: 113218
- Mon Oct 31, 2005 8:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: What does this mean?
- Replies: 8
- Views: 12158
- Mon Oct 31, 2005 6:26 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: What does this mean?
- Replies: 8
- Views: 12158
Re: What does this mean?
What does LTRIM$ , RTRIM$, and STR$ mean? example...LEFT$(LTRIM$(RTRIM$(STR$(q))), 1) What would that do? LTRIM$ trims off wightspaces(or spaces) left of a string: String = " Hello " NewString = LTRIM$(String) NewString = "Hello " RTRIM$ does the same just for the right side: Ne...