Search found 409 matches
- Mon Aug 27, 2007 8:40 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Best iterating through all values for all elements in array
- Replies: 14
- Views: 19820
For the soduko, just use for loops and do it how you would personally. Of course there is ASM: The fastest way to do it. :) The slowest way to write it. :D What's the application? There might be a way around. Let's see: log 4^25 = 25 log 4 = 50 log 2 = 15 digits = 10^15 Around a quadrillion. :shock:
- Mon Aug 27, 2007 8:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: MY FIRST GAME!!!!!! PONG!!!!!!
- Replies: 17
- Views: 32003
- Mon Aug 27, 2007 4:25 pm
- Forum: Pete's QB Site News
- Topic: QB Express #24 deadline
- Replies: 9
- Views: 68647
- Mon Aug 27, 2007 4:23 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
Well, There are a lot of polygons (mostly quads) too numerous for me to preplan painting, but maybe regualar enough for an algorithm. They're mostly cube sides. And by the way, the aux lines will take care of the thin triangle problem. That's my main reason for using it. A) Since Polygon edges are p...
- Sun Aug 26, 2007 8:19 am
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
Ok. Imagine you have a cube. One auxilary line (I made the name up) just connects one pair of diagonal vertices for each face. Then, later on paint both sides of the same color of the Aux line (but not the edges! Otherwise the computer will make a mistake and paint all over the place :) ). However, ...
- Sat Aug 25, 2007 8:04 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Qbasic Virus MUHAHAHAHA!!!
- Replies: 8
- Views: 13997
- Fri Aug 24, 2007 5:06 pm
- Forum: Pete's QB Site News
- Topic: QB Express #24 deadline
- Replies: 9
- Views: 68647
- Fri Aug 24, 2007 4:33 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
- Fri Aug 24, 2007 4:23 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How-to create a autotyper that types in OTHER programs
- Replies: 5
- Views: 7126
- Fri Aug 24, 2007 6:36 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How-to create a autotyper that types in OTHER programs
- Replies: 5
- Views: 7126
- Fri Aug 24, 2007 6:34 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Qbasic Virus MUHAHAHAHA!!!
- Replies: 8
- Views: 13997
- Fri Aug 24, 2007 5:56 am
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
- Thu Aug 23, 2007 4:34 pm
- Forum: Pete's QB Site News
- Topic: QB Express Article Requests
- Replies: 140
- Views: 785375
Ok...Wireframes and physics engines go hand in hand. Wireframes show 3D lines and points. Physics engines figure out what to do with the points and lines. Any interactive wireframe or just a moving one is a physics engine. Now, when most people say P.E., they mean the calc/trig based ones, such as a...
- Wed Aug 22, 2007 5:27 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: IMPORTANT QUESTION
- Replies: 7
- Views: 9569
- Wed Aug 22, 2007 5:02 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Program Pipes
- Replies: 2
- Views: 4920
Program Pipes
How do I get a QB program to start another QB prog?
Please, if there's a way without directories, please tell me. My dirs are a mess.
Please, if there's a way without directories, please tell me. My dirs are a mess.
- Wed Aug 22, 2007 4:59 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: IMPORTANT QUESTION
- Replies: 7
- Views: 9569
- Wed Aug 22, 2007 4:27 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
- Wed Aug 22, 2007 6:31 am
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883
- Wed Aug 22, 2007 6:29 am
- Forum: News and Announcements
- Topic: Wire V.1 is finished, V.2 is soon to be ready
- Replies: 6
- Views: 17186
- Tue Aug 21, 2007 4:16 pm
- Forum: General Discussion
- Topic: New kind of maze/world?
- Replies: 20
- Views: 38883