Search found 72 matches

by DaveUnit
Thu Jan 05, 2006 9:51 pm
Forum: General Discussion
Topic: YES! I got my new computer parts!!!
Replies: 13
Views: 23246

My Motherboard got backordered and it finally came today. Intel Celeron 3.06ghz (couldn't afford pentium) ATI Radeon x600 graphics card 512MB DDR RAM GigaByte PCI-Express Motherboard Gonna run Windows 2000 Aaaand I got a sweeet case, with lights coming soon. :D Total cost was $395. hell yes. ~ Dave ~
by DaveUnit
Sun Jan 01, 2006 6:19 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Scripting Difficulties
Replies: 5
Views: 8422

Sorry for confusing any of you, I'm having a tough time explaining this... Lemme give it another shot. I want my DrawScreen routine to go through all images loaded and draw them to the screen at their specified coordinates. Ugh, this is hard for me to explain after this... Rather then having to hard...
by DaveUnit
Sun Jan 01, 2006 1:04 am
Forum: General Discussion
Topic: Happy new year!
Replies: 6
Views: 8641

HAPPY NEW YEAR!! All my friends are probably drunk right about now, 'cuz they like to party a lot. Meanwhile I'm sitting at home attempting to program a script interpreter. :P

Anyways, HAPPY NEW YEAR!!
~Dave~
by DaveUnit
Sat Dec 31, 2005 10:34 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Scripting Difficulties
Replies: 5
Views: 8422

Scripting Difficulties

Hokay, here's the situation... I'm loading images to qb via a script command, it makes an image and index array for the image file. The problem I'm having is, when I want to draw the screen, how do I get QB to draw graphics from those arrays without hard-coding it? I don't wanna have to hard-code in...
by DaveUnit
Mon Dec 26, 2005 1:30 pm
Forum: Pete's QB Site News
Topic: Where to buy XBOX 360
Replies: 10
Views: 32443

NO! :shock:
A Spambot on THESE forums? :P
You must surely be a blasphemer(too lazy to look up correct spelling)!

Heh, have a good day, Z!re. :)

~Dave~
by DaveUnit
Sun Dec 25, 2005 10:53 pm
Forum: Pete's QB Site News
Topic: Where to buy XBOX 360
Replies: 10
Views: 32443

Actually, now that I think of it, isn't Halo 3 being made with Direct QB? :P

*chuckle*
Well...
Merry Xmas everyone! :D
I'm off to play We <3 Katamari now!
</random>

WAIT...
Why does this topic even exist? Will we ever know? :shock:

~Dave~
by DaveUnit
Sun Dec 25, 2005 5:58 pm
Forum: Pete's QB Site News
Topic: Where to buy XBOX 360
Replies: 10
Views: 32443

This is a QB site dude...
by DaveUnit
Mon Dec 19, 2005 9:08 pm
Forum: General Discussion
Topic: Favorite MS Operating System
Replies: 26
Views: 35989

The crapbox I'm using right now is so freakin' old, I'm embarassed to tell you guys the specs. :oops: All the parts from my new PC are currently on their way. 512 MB RAM, 3 GHZ processor, blah blah blah I won't bore you with details. But its a pretty decent gaming rig I made on a strict budget, I bo...
by DaveUnit
Sun Dec 18, 2005 9:53 pm
Forum: General Discussion
Topic: Favorite MS Operating System
Replies: 26
Views: 35989

Windows 2000 pro, its windows XP without all the flair eating up around 150 mb of ram(according to Call for Help) and DOS programs don't suck on it.
by DaveUnit
Tue Dec 13, 2005 4:34 pm
Forum: News and Announcements
Topic: Fastest (pure QB) PUT routine?
Replies: 16
Views: 38397

woops, looks liked I jumped the gun praising nemisis then. Still it's a pretty good put routine. And Plasma, where can I find SuperPut? You have me intrigued. It's been my obsession lately to find a good PUT routine (excluding the ones in libraries). I've even tried making my own but my limited expe...
by DaveUnit
Tue Dec 13, 2005 9:04 am
Forum: News and Announcements
Topic: Fastest (pure QB) PUT routine?
Replies: 16
Views: 38397

Looks sweet, I plan on using it. :D
Or taking ideas from your source to make my put routine better.

~Dave~
by DaveUnit
Sun Dec 04, 2005 5:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Absolute Assembly
Replies: 4
Views: 8479

Thanks a lot, matt. Just one question though, what are a, w and q in the code there? I'm sure could take a guess and use some logic but my brain is fried right now, i got 4 hours of sleep, and recorded 11 songs in a recording studio today, and I still have more crap to do... Thanks again, I'll final...
by DaveUnit
Thu Dec 01, 2005 3:20 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Using the function keys
Replies: 5
Views: 7601

I don't think that's what he was asking Atrapado...

But anyway, just use that tutorial in the first reply, dude.

~Dave~
by DaveUnit
Thu Dec 01, 2005 3:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Absolute Assembly
Replies: 4
Views: 8479

hokay, lemme elaborate a little cuz I typed that topic in under a minute without putting a lot of thought into it. When i run absolute assembly, I never make it past the "Detecting machine language code length" part, I've left it on, went to sleep for awhile, woken up and it still hasn't f...
by DaveUnit
Sun Nov 27, 2005 4:15 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: StartX to DestX...
Replies: 10
Views: 13019

I'm glad I was of some help to you.
You're the first person I've ever been able to help with programming troubles. :D
It's a good feeling.
Good luck on your game!

~Dave~
by DaveUnit
Sun Nov 27, 2005 2:20 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: StartX to DestX...
Replies: 10
Views: 13019

May I suggest something else to you? If you haven't already, get mouse support, It'll make moving so much easier for the player so rather than making the player hold down arrow keys for a long time to get somewhere, just let the player click, and have the character move to that position on the scree...
by DaveUnit
Sun Nov 27, 2005 2:04 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: StartX to DestX...
Replies: 10
Views: 13019

hmm... your method will work if the slope of the line from start to dest is 1, but it won't work right any other time. What you need to do is find the slope of the line and have him move accordingly. If the slope is 3/1 then he goes up 3 on the y axis, then over 1 on the x axis. This process is repe...
by DaveUnit
Thu Nov 24, 2005 2:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: PUTing images made in PP 256 to a Virtual screen
Replies: 6
Views: 9165

Thanks alot Nekrophidius! (the 2 lords prototype was great by the way) :D I made the page flipping routine to try to see if I could get graphics with no flicker in programs that I make without using a library. I'm not against using libraries, but if I just use someone else's code to make my programs...
by DaveUnit
Thu Nov 24, 2005 12:40 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: PUTing images made in PP 256 to a Virtual screen
Replies: 6
Views: 9165

Okay, I can get an image on screen, the problem is this... Becuase an integer is 2 bytes, I can only show every other pixel in the image. This wouldn't be a problem normally but I've already DEF SEG'd my Virtual Screen. Here's a my Put routine so far... It only handles 20 x 20 sprites right now just...
by DaveUnit
Wed Nov 23, 2005 9:46 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: PUTing images made in PP 256 to a Virtual screen
Replies: 6
Views: 9165

Hey, thanks alot! That really helped a lot. I'm gonna get right on that and try to get some of my sprites walking 'round the screen. :D I like my buffer routine, but I'm afraid without any ASM pixel scrolling will never be fast enough unless there's some way to really speed up the code. But regardle...