Search found 72 matches

by DaveUnit
Wed Nov 23, 2005 8:30 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: PUTing images made in PP 256 to a Virtual screen
Replies: 6
Views: 9174

PUTing images made in PP 256 to a Virtual screen

Well, I made a page-flipping SUB and a PUT that puts to the virtual page for the hell of it. Well, I'd like to ask anyone that's familiar with PixelPlus 256 this question. How would I put those images into my Virtual screen? I'm sure I could figure it out if there were no Indexes (used for multiple ...
by DaveUnit
Sun Nov 20, 2005 6:40 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: RPG advice
Replies: 11
Views: 14129

Tell us your plan on how you intend to do things in your RPG. You say you don't need programming help, but are you sure? have you made a complete game before? What are you using for your graphics? if you're using DATA 0,0,1,0,0,1 type stuff stop right now, and get a real graphics editor. I'm a newbi...
by DaveUnit
Mon Nov 14, 2005 9:16 pm
Forum: General Discussion
Topic: Two Lords prototype
Replies: 13
Views: 16165

Oh, I forgot to mention a few bugs. I'm sure you're aware of them but I'll state them on the off-chance that you could possibly have missed them. 1. I'm sure you must have noticed this one, sometimes enemies will run into a corner trying to get to you but having that corner blocking it so basically ...
by DaveUnit
Mon Nov 14, 2005 4:51 pm
Forum: General Discussion
Topic: Two Lords prototype
Replies: 13
Views: 16165

Twas a fun time, if I do say so myself. The music made things very creepy. I had to tinker with the mouse sensitivity but that was quickly fixed and it ran very well. Great job so far, Nekrophidius! :D
Dave
by DaveUnit
Tue Nov 08, 2005 3:30 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Thanks for that little explanation Nekropidius!
I've been re-working the program a bit to fit the "what goes in must come out" theme of subroutines like you said, Nekrophidius.

I'm glad I joined this forum, so much good advice. :D
Well, Seacrest out! :P
Dave
by DaveUnit
Tue Nov 08, 2005 7:47 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Alrighty then.
Thanks again, Matt.
by DaveUnit
Mon Nov 07, 2005 9:30 pm
Forum: General Discussion
Topic: Slow month? Post what you've done!
Replies: 24
Views: 46855

Whenever you manage to get the demo out, I'll be sure to download it and give 'er a spin. 8)
Dave
by DaveUnit
Mon Nov 07, 2005 4:11 pm
Forum: General Discussion
Topic: Slow month? Post what you've done!
Replies: 24
Views: 46855

I've been just busy learning, and trying to make a lil' game to make myself happy. And now onto the real reason I posted... Nekrophidius, I saw your site for 2 Lords awhile ago and I gotta say it looks awesome . The story is quite intriguing, as is the rest of the game. I'm really looking forward to...
by DaveUnit
Mon Nov 07, 2005 3:10 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Thanks Shadow wolf. I'm definitely not using gosub, so I guess I should be fine now. Now on to fixing some other bugs! I got one that's been stumping me for awhile now, but I'm determined to figure it out. I'm just trying to make a program that I can be proud of so I'd like to figure out as much as ...
by DaveUnit
Mon Nov 07, 2005 2:41 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Actually Matt, i tried what the Awakened said and the bug I had was no longer present. But what you posted about too many subs within subs makes me feel like retooling the program a bit. So, I think I'll do that today so as to not create more stack related problems.
Thanks Matt.
Dave
by DaveUnit
Fri Nov 04, 2005 7:46 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Hey, thanks alot! I'll try that out when I get home (I'm currently in my computer tech class).
Did I mention you guys are great? :P
Thanks yet again,
Dave.
by DaveUnit
Thu Nov 03, 2005 9:49 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Out of Stack Space
Replies: 10
Views: 19467

Out of Stack Space

If anyone would be so kind, could someone elaborate on the Out of Stack Space error? I'm aware of what the stack is sort of but I'm afraid I don't know well enough to totally understand what this error means. Any help would be appreciated. I just want my lil' game to work properly, and not... ya kno...