Search found 409 matches

by Mentat
Wed Oct 17, 2007 6:10 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

Real Life? What's that? :D I changed my idea. How about a general request section, for games AND tutorials and anything else. I'm having a hard idea of thinking of one. Nearly all of my recent finished ones are TI ones. I made a 2K Tic Tac Toe and a 1.5K spiderman engine (Complete with web spinning,...
by Mentat
Tue Oct 16, 2007 9:05 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

Hey Pete. Codemss and I posted an idea earlier you might want to check out. It could get us all more submissions. :)
by Mentat
Tue Oct 09, 2007 5:32 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 715225

I'm taking physics, and just about everything it a vector. Well, for now at least. I think they're starting to get into my dreams. There's too many of them. :shock:

And that's why my tutorials are math based. I use math to make up for my lack of programming expertise.
by Mentat
Mon Oct 08, 2007 4:18 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 715225

1d, huh? Ok... Jusy never saw a 1d game or something. Yes, but 2d and 3d projectile motion is based on 1d kinematics. After all, movement and rate of movement are based of vectors. And vector components are 1d math. Projectile motion will solve half of your problems. And here's a trick for gravity:...
by Mentat
Thu Oct 04, 2007 4:12 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 715225

I submitted a tutorial on 1-d projectile motion. I'm thinking about doing one on 2d next.
by Mentat
Wed Oct 03, 2007 7:07 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

This is just a thought, but maybe there can be some place where somebody posts a request for a QBE tutorial? I'm thinking probably somebody submits a detailed request to a section on QBE. Then somebody reads it and submits a tutorial in the next edition. Or along those lines. This could increase the...
by Mentat
Sun Sep 30, 2007 11:22 am
Forum: General Discussion
Topic: 3d Graphics
Replies: 6
Views: 14143

Fixed it. Thanks :).

I ran it and one leg does not appreciate physics. But I think I can fix that.
by Mentat
Sun Sep 30, 2007 10:28 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How can I make white background in Screen 12??
Replies: 5
Views: 10650

This works:

Code: Select all

 SCREEN 12
DRAW "p15,1"
But you can change 15 to somethign else to change the color.
by Mentat
Sun Sep 30, 2007 9:48 am
Forum: General Discussion
Topic: 3d Graphics
Replies: 6
Views: 14143

I seem to have run into a bug. This is FB. LET SWING = 1 ... SELECT CASE SWING CASE SWING>=0 LOCATE 10,50 PRINT "RIGHT LEG FORWARD" CASE SWING<0 LOCATE 10,50 PRINT "LEFT LEG FORWARD CASE ELSE LOCATE 10,50 PRINT "NOT WALKING" END SELECT Always returns not walking. Now, everyt...
by Mentat
Sat Sep 29, 2007 7:25 pm
Forum: General Discussion
Topic: 3d Graphics
Replies: 6
Views: 14143

3d Graphics

How on Earth do any 3d programmers get anything done? I've spent the last 2 weeks working on the graphics for displaying one box guy who looks like a cross between a clown and roadkill. And when I take a break, I go play Halo or something, and I can't help but notice that there are more polygons of ...
by Mentat
Sat Sep 29, 2007 4:44 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

I think I'll write a tutorial on a walking 3d-box guy (as opposed to a stick figure :) ). But I don't know how long it'll take me. I'm writing the actual program right now (my poor task bar is full of all these things).
by Mentat
Sat Sep 29, 2007 4:05 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

I sent mine in. I already have ideas for my next one.
by Mentat
Sat Sep 29, 2007 8:24 am
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 171069

I decided not to do TI. But I got one on Acceleration/Velocity/Position.
by Mentat
Sun Sep 23, 2007 8:02 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Help with OPEN/WRITE/CLOSE statement
Replies: 3
Views: 6218

Lachie Dazdarian wrote:Just make this change:

OPEN "database.txt" FOR OUTPUT AS #1
:lol:
That happened to me. Just add quote marks.
by Mentat
Sun Sep 23, 2007 7:56 pm
Forum: General Discussion
Topic: is Qb dead?
Replies: 21
Views: 62273

It's getting quiet, but not dead. Pong and Pac Man haven't died, and they're older.

And who knows? Maybe there'll be a renasiance for BASIC.
Some people might get tired of all these new languages.
by Mentat
Sat Sep 22, 2007 3:31 pm
Forum: General Discussion
Topic: Computer Help
Replies: 8
Views: 20337

Was the computer physically damaged?

I highly doubt anyone could write to boot thing, because the computer has to fully boot up so you can write to it. Unless you have some very fancy equipment from IBM, Dell, or Intel.

Regardless, it sounds like you're getting a new computer :) .
by Mentat
Sat Sep 22, 2007 1:04 pm
Forum: General Discussion
Topic: Computer Help
Replies: 8
Views: 20337

Boot means to start up. I think it's the program that actually turns on the computer and lets everything run. No Boot = No computer. It sounds like a disk problem. If it is serious, then I think you really can't do much about it, except for playing around with it :) . But I don't exactly have an aff...
by Mentat
Sat Sep 22, 2007 12:56 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Rotating a bit map image
Replies: 11
Views: 23147

Trig is EXTREMELY useful for graphics. I forgot about flipping the For loops. That's more efficient.
by Mentat
Fri Sep 21, 2007 6:21 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Source for QBasic or QuickBasic
Replies: 27
Views: 47508

I usually do leave off parenthesis. But you forgot something pretty vital to memory 900->dim(L6 For(A,1,900 A->L6(A End is better of as GarbageCollect 'its under Catalouge. Saves Memory and RAM. Unarchive LMYLIST 'just in case it's archived 900->LMYLIST 'the calc makes the list if it can't find the ...
by Mentat
Fri Sep 21, 2007 4:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Rotating a bit map image
Replies: 11
Views: 23147

Well, Bitmaps are really nothing more than fancy PSETing (or POKEing). So, operations on points/lines and bitmaps should work the same.

But if all else fails, do it by hand. :)