Search found 825 matches

by Nodtveidt
Mon Aug 09, 2004 12:34 pm
Forum: Pete's QB Site News
Topic: The QB Zines Section is Now Available
Replies: 30
Views: 72076

Apparently, we had plans to distribute QBOA #11 as a downloadable version, as I found it neatly zipped up within the directory. I've uploaded it to my server:

http://www.nodtveidt.net/qboa11.zip

Doing a QB zine is tremendous work. Unless you've got the time, believe me...don't bother. :D
by Nodtveidt
Mon Aug 09, 2004 11:55 am
Forum: Pete's QB Site News
Topic: The QB Zines Section is Now Available
Replies: 30
Views: 72076

There was a QBOA #10 and a WIP of a QBOA #11 which was never published because the co-editor, Equuskia, disappeared off the face of the earth. :cry: And anyways...QBOA is merging with V Planet, so it is likely that there will be no more QBOA releases but instead, the material that was being worked o...
by Nodtveidt
Sun Aug 08, 2004 7:22 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

Okay, as I said...it wouldn't take me long to discover the problem, and as I suspected, the problem is your palette. Each image has a different palette; that's a no-go when dealing with a paletted mode. Each of your images needs to be using the same colors. I've taken the liberty to create a unified...
by Nodtveidt
Sun Aug 08, 2004 7:07 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

Hehehe dude I was mostly messin' with ya ;) but ya, that page was a real browser-killer. I'll take a look at your stuff though. :D

One thing though is you might want to look up "deadly sins of web design" for some pointers on making effective sites. :D
by Nodtveidt
Sun Aug 08, 2004 3:31 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

No, thank you for outright slaying my browser. What the hell man? I'll visit your page and check it out when you design a proper webpage. :evil: GET RID OF THE &*@^#$@#*&$^%*@#^$%^#!@ MUSIC! :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
by Nodtveidt
Sun Aug 08, 2004 11:29 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

One look at the images and I bet I can determine the problem. :D In fact, I'll guarantee I can fix the problem. :D
by Nodtveidt
Sat Aug 07, 2004 8:13 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

Nope. That has absolutely nothing to do with it. However, if you look at it in the sense of taking an ordinary sprite and PUTting it using the XOR operator, then yeah...I guess you could say it has to do with preserving colors. :D But since that's not what you're referring to here, then nope...that ...
by Nodtveidt
Sat Aug 07, 2004 8:11 pm
Forum: Pete's QB Site News
Topic: The QB Zines Section is Now Available
Replies: 30
Views: 72076

wildcard sent me a few issues of old QBOA issues, saved as complete pages with graphics intact...even I didn't have those backups. I'll get them to you as soon as possible if you'd like.
by Nodtveidt
Sat Aug 07, 2004 5:56 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

Re: Like i said, I'm new so . .

o_O wrote:Does the Mask eliminate the Black box that surrounds the sprite or is there something else to take care of that?
That is its sole purpose. :D
by Nodtveidt
Fri Aug 06, 2004 1:13 pm
Forum: General Discussion
Topic: Syraphage Demo
Replies: 15
Views: 27176

You know what sucks though...there were far too many demos back in the QBRPG craze and not nearly enough finished games. Everyone and their grandmother thought they had the next greatest thing when it came to an RPG and yet not many people ever really produced anything more than a scrolling engine a...
by Nodtveidt
Fri Aug 06, 2004 1:09 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Another question about sprites
Replies: 17
Views: 28844

Sounds like you got a pretty good grasp of masking, so I won't need to orientate you on that...but one thing you need to keep in mind is that you're in a paletted mode. Whoever described masking to you neglected to mention that if the palette is different, your colors are going to change. Basically....
by Nodtveidt
Wed Aug 04, 2004 9:50 pm
Forum: General Discussion
Topic: JISC - Interpreter for JBASIC
Replies: 2
Views: 9008

I might be able to help you port it to C, but I'm sure you can find more accomplished C/C++ programmers to do it. Try also posting this at someplace like rpgdx.net, there's a lot of C/C++ and BASIC hobbyists there. :D
by Nodtveidt
Wed Aug 04, 2004 9:45 pm
Forum: General Discussion
Topic: help with DS4QB++
Replies: 12
Views: 21591

Both UGL and BWSB work fine. Each has their advantages and disadvantages: *BWSB supports a number of modules, UGL only supports MOD *BWSB supports 32 channels, UGL supports 64 *BWSB only supports 8 bit samples, UGL supports 16 bit samples *BWSB only supports 64kb samples, UGL has no practical sample...
by Nodtveidt
Wed Aug 04, 2004 11:24 am
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42270

Not a lot of people have written them due to their sheer simplicity.
by Nodtveidt
Wed Aug 04, 2004 4:07 am
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42270

DarkDread wrote a pretty good one. Search google.com.
by Nodtveidt
Tue Aug 03, 2004 7:48 pm
Forum: General Discussion
Topic: Syraphage Demo
Replies: 15
Views: 27176

When I'm active on forums, I post a lot. :D You need to drag more people's butts here man, even if they kick and scream. :D
by Nodtveidt
Tue Aug 03, 2004 6:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Scripting program...
Replies: 2
Views: 9128

You could develop some kind of scripting language, where each line of text in your file is either a command or a piece of dialogue. How I do such a thing is to have commands inside of special characters (usually pipe symbols or HTML-like characters). For example: say you got a piece of dialogue whic...
by Nodtveidt
Tue Aug 03, 2004 6:03 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: I need a lil help guys!
Replies: 3
Views: 10299

The way I'm doing it for Rise Of The Lich is to have like a chart for each statistic made into a large array. In QB, it might look something like this: DIM strength(25,5) AS INTEGER where the first element is the strength score (1 thru 25) and the second is the attribute (attack adjust, max press, e...
by Nodtveidt
Tue Aug 03, 2004 10:10 am
Forum: News and Announcements
Topic: New QB Site: Sumerkoala QB
Replies: 5
Views: 19236

Heh, it's funny nobody complained when qbasic.tk was set up not so long ago... :P That's because the number of prominent, active QB-related sites was relatively low at the time. Now, the QB scene is going strong again, and everyone's trying to feed off of the success of qbasicnews.com. People are g...
by Nodtveidt
Tue Aug 03, 2004 10:04 am
Forum: QBASIC and QB64 Questions & Answers
Topic: What color is that text?
Replies: 3
Views: 10963

Re: Yes...

Levi wrote:From there there is a function of sometype that gets a single pixel color. I haven't used it in a long time so I don't know the name.
There are two ways of doing this:

BIOS method (POINT routine) [slow]
Direct video memory method (PEEK routine, with DEF SEG to &HA000) [faster]