Search found 100 matches

by coma8coma1
Fri Feb 26, 2010 4:44 pm
Forum: General Discussion
Topic: Calling BattleCraft99
Replies: 15
Views: 13256

burger2227 wrote:The Network 54 Qbasic site is still busy too. Link:

....
After spending a little bit reading the politics threads there I think I'm in :twisted:
by coma8coma1
Fri Feb 26, 2010 4:19 pm
Forum: News and Announcements
Topic: New QB64 program package for moving programs
Replies: 8
Views: 10786

great, thats what I wanted to know. I'll post back when I get around to testing it out. I'll try and run one of my programs on another computer some time and see what happens. -coma8
by coma8coma1
Fri Feb 26, 2010 4:58 am
Forum: General Discussion
Topic: Calling BattleCraft99
Replies: 15
Views: 13256

...Thought maybe someone would be interested in checking out what we've been able to come up with. Nice! I looked at some youtube videos of the Mazzaroth GUI and I love the isometric look. Anyway, thanks, Pete, for keeping this awesome site around! After the death of Geocities and most of the great...
by coma8coma1
Fri Feb 26, 2010 4:27 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 12246

I'm running SCREEN 13 with a custom palette. I'm storing all my "GET"ted data in txt files. My tile editor just GETs the data into an array and dumps that to the file. When a level loads up it simply loads up the appropriate files into the gfx tile array and the game PUTs them as needed. That's for ...
by coma8coma1
Fri Feb 26, 2010 3:56 am
Forum: News and Announcements
Topic: fake admin
Replies: 17
Views: 15362

This crap is keepings the mods busy on a few other forums I frequent. :roll: I'm not sure what all's being done to combat it.
by coma8coma1
Fri Feb 26, 2010 3:50 am
Forum: News and Announcements
Topic: New QB64 program package for moving programs
Replies: 8
Views: 10786

Great idea, Ted!

I haven't tested it yet, but I have a question. Will this package continue to work as qb64 evolves, or will it need to be updated in the future?
by coma8coma1
Fri Feb 26, 2010 3:23 am
Forum: Pete's QB Site News
Topic: New Moderator: burger2227
Replies: 11
Views: 16217

bongomeno wrote:wait a minute, I always thought he was already a mod. :lol:
lol, me too!

congrats, Burger, and goo luck :)
by coma8coma1
Fri Feb 26, 2010 3:18 am
Forum: Pete's QB Site News
Topic: I get an email saying I have a PM...
Replies: 6
Views: 10867

burger2227 wrote:There were a few spammer members sending out PM's.

When our Mods removed them from the site, the messages went with them.

Ted
That makes sense. Thank you, mods! :wink:
by coma8coma1
Mon Nov 02, 2009 6:49 am
Forum: General Discussion
Topic: Awesome community
Replies: 1
Views: 2740

same here. it's something I always seem to come back to. QBASIC is like an old friend.
by coma8coma1
Mon Nov 02, 2009 6:48 am
Forum: General Discussion
Topic: Liberty Basic
Replies: 14
Views: 11715

whatever it takes to keep the forum alive ;)
by coma8coma1
Mon Nov 02, 2009 6:37 am
Forum: News and Announcements
Topic: Dragon Stone Quest screenshots
Replies: 21
Views: 19747

Re: Wow

KDAG wrote:..Turn bassed battle sucks; always has, always will...
i couldn't disagree more. classic RPGs were turn-based. apples and oranges
by coma8coma1
Tue Sep 08, 2009 9:38 am
Forum: General Discussion
Topic: Dragon Stone Quest
Replies: 12
Views: 8369

i'm in the process of converting all three of my "editors" over to qb64, which has been painstaking to say the least. i havn't touched the project in a week because i needed a break from pulling out hair. the issue is in my extensive use of CALL ABSOLUTE style mouse input over the years. once i comm...
by coma8coma1
Sun Sep 06, 2009 1:45 pm
Forum: Pete's QB Site News
Topic: Pete's Turtle Fable
Replies: 8
Views: 16821

that's some great advice there, pete! lol i feel so inspired! :lol:
by coma8coma1
Sun Sep 06, 2009 1:42 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Windows
Replies: 6
Views: 5566

don't we first have to define an array to store the GETted data in?
by coma8coma1
Sun Sep 06, 2009 1:39 pm
Forum: General Discussion
Topic: Dragon Stone Quest
Replies: 12
Views: 8369

thanks for the interest

where can I get free webspace with some kind of tool for peope who don't know HTML?

i'd like to have a space set up somewhere where I can post updates and offer the latest downloads. thanks!
by coma8coma1
Thu Aug 27, 2009 2:19 am
Forum: General Discussion
Topic: 'Program generator of sentences random simplify
Replies: 34
Views: 21394

This thread has exceeded the legal maximum amount of win. it has probably broken records.
by coma8coma1
Tue Aug 25, 2009 7:23 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Mouse cursor
Replies: 4
Views: 5462

when I was using CALL ABSOLUTE to do interrupts (which was right until i found qb64 two weeks ago) i would simple turn off the cursor and draw my own at the mouse's x,y. it helps to have a small graphics array set aside to capture the background with a GET and then you PUT it back whenever the mouse...
by coma8coma1
Mon Aug 24, 2009 12:43 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Text Adventures
Replies: 15
Views: 10120

Get the GAME working first.

The title screen should be one of the LAST things you do. Not because it's easiest or anything, just because your number one priority should be designing and testing the game engine itself. If the game is going to be modular with new levels being added, you might first start building a map editor wh...
by coma8coma1
Mon Aug 24, 2009 2:58 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Text Adventures
Replies: 15
Views: 10120

I don't think AnOrange means to make it scroll. I'm thinking you want an area at the top of the screen that simply updates to display certain information. Like Burger said, you'll need to use the LOCATE and PRINT commands to place the data onscreen. Typically, you'd want to write a subroutine who's ...
by coma8coma1
Sat Aug 22, 2009 9:49 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Text Adventures
Replies: 15
Views: 10120

i started making one ages ago, but it was crap. I could do much better now. if i can dig it up i'll post the code. i know it's around here because i just saw it recently. as long as you don't make fun of my code from like 15 years ago lol! go ahead and explain more of what you want the end result to...