Search found 124 matches

by Codemss
Tue Oct 23, 2007 1:41 pm
Forum: General Discussion
Topic: I need a tileset to test my platform engine
Replies: 8
Views: 10466

I need a tileset to test my platform engine

I can't find ANY tilesets for platform games. Anything that you can find to use in a platformer is fine. Sprites are less important. I have already some lame XOR generated tiles, but now I want to load them into the engine to see what problems I face(and to see if the collision detection works etc.)...
by Codemss
Mon Oct 22, 2007 3:55 pm
Forum: Freebasic Questions & Answers
Topic: Does somebody have good tutorials for FB?
Replies: 3
Views: 10127

I don't know if you know about my FB game design oriented dummy level tutorial: http://lachie.phatcode.net/Downloads/How_To_Program_A_Game_1.zip Thanks. I actually saw them already one time, but I din't thought about it. I glanced at it and it was indeed exactly what I'm searching for! FreeBASIC ha...
by Codemss
Sun Oct 21, 2007 11:33 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Is page flipping the best way to animate?
Replies: 6
Views: 7409

I always do screen flipping with a buffer, and then you PUT it to the screen. This way you can write to the buffer with POKE, which is faster then PSET. It is also possible in SCREEN 13, where page flipping isn't built-in. And I think that page flipping is the best way to animate and eliminate flick...
by Codemss
Sun Oct 21, 2007 11:28 am
Forum: Freebasic Questions & Answers
Topic: Does somebody have good tutorials for FB?
Replies: 3
Views: 10127

Does somebody have good tutorials for FB?

Does somebody have good tutorials for FB? I already have FB, but I don't know all of it's new things. I searched for FB tutorials, but I found mostly the tutorials that are meant to learn FB from scratch. I, however, have alreay a background in programming in QB, but don't know the possibilities and...
by Codemss
Thu Oct 18, 2007 4:20 am
Forum: General Discussion
Topic: Anim8or
Replies: 7
Views: 9414

Great! The first 3d animator I understand :P. Easy to use and good results. Thanks! I am going to use it!
by Codemss
Tue Oct 09, 2007 2:48 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 357298

Yes, but 2d and 3d projectile motion is based on 1d kinematics. After all, movement and rate of movement are based of vectors. And vector components are 1d math.
Ok, it just sounded kinda weird :lol: .
by Codemss
Tue Oct 09, 2007 2:45 am
Forum: General Discussion
Topic: theres no such thing as.............
Replies: 5
Views: 7098

Ow, I thought the the downloaders had to pay to play the game. That wouldn't work :P . It is actually a good tip you're giving, I just misunderstood you. It would be very nic eif I could earn money by people that download your program.
by Codemss
Mon Oct 08, 2007 2:17 pm
Forum: General Discussion
Topic: theres no such thing as.............
Replies: 5
Views: 7098

Getting paid is not the purpose of most programmers that are writing in qb. Also people don't download games that: 1. Are written in the ancient programming language QBASIC. 2. You have to PAY (!??!) for. Nonetheless, thanks for your tip. Maybe that some guys that write really good-quality games are...
by Codemss
Mon Oct 08, 2007 1:34 pm
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 357298

I submitted a tutorial on 1-d projectile motion. I'm thinking about doing one on 2d next. 1d, huh? Ok... Jusy never saw a 1d game or something. Well, I've finished the worms-engine tutorial. It has become a reasonable tutorial, but too much theory in my opinion. It doesn't give you much code, only ...
by Codemss
Sun Oct 07, 2007 8:01 am
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 89479

I think this is a great idea. I often have no idea what to take as a topic to write a tutorial about. Also I often have questions about how things are done. So that would be a perfect solution, I think. This is also great because the requested tutorials would be updated every issue, so you can see w...
by Codemss
Fri Oct 05, 2007 8:59 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Binary Files
Replies: 6
Views: 7058

I believe you can do this with:
OPEN file$ FOR BINARY AS #1

CLOSE #1

But I don't know how to write to the file. Thought it was with POKE:

POKE p&, c
p& is the place where to poke c.
c is in the range of 0-255.
by Codemss
Thu Oct 04, 2007 9:06 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 357298

I have to say that this tutorial is a hard subject to write about, and it isn't going to be one of my best tutorials, believe me... :oops: . It covers too much theory, this is because I can't actually write such an engine myself. I also covered how to save big maps with a binary storage method, but ...
by Codemss
Wed Oct 03, 2007 9:13 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 357298

I have few requests. A tutorial about using PEEK/POKE statements with some examples where it can be used. Dummy level. I wrote this tutorial, it will be featered in the next (octobre) issue :) . A tutoria about a Worms-like engine. You know, how to create an engine which features destructible and c...
by Codemss
Wed Oct 03, 2007 8:32 am
Forum: QBASIC and QB64 Questions & Answers
Topic: XP Network Slooooowdown.
Replies: 3
Views: 4857

You can use Alt-enter to switch fullscreen/windowed mode. If that doesn't work, (I can only run qb windowed in text mode on my XP computer), maybe ehm, I don't know, because I never used one, but would a DOS emulator work? You use QB to acces a network or something, if I understand you well. Is the ...
by Codemss
Sun Sep 30, 2007 1:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: How can I make white background in Screen 12??
Replies: 5
Views: 6243

You can change the RGB values of a colour with out. This may look difficult, but it is actually very easy. Just use: OUT &H3C8, colour (use 0 for background colour) OUT &H3C9, Red(0-63) OUT &H3C9, Green(0-63) OUT &H3C9, Blue(0-63) Use 63 for red, green and bluw to make it bright white. But, this loo...
by Codemss
Sun Sep 30, 2007 5:30 am
Forum: General Discussion
Topic: 3d Graphics
Replies: 6
Views: 8727

It's always handy to have a plan when you're making big or complex games. Write the complex parts of what you want to do up (in notepad or on a paper) then look what equations or operations need to be done and then you write the things up that may come in handy (such as equations that you need much)...
by Codemss
Sat Sep 29, 2007 4:34 pm
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 89479

Ok, I send it to you, Pete. I would send it anyway, but I was planning it for the next issue. Now I have to write something else. But don't worry, I have enough ideas :) . Think I'm going to write something about effects in games. Not sure, just an idea.
by Codemss
Sat Sep 29, 2007 11:11 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 357298

Does anyone have requests for demo effects? I can write a tutorial on it. I know how to do the most effects, except for the very special ones. BTW I love to search out how to do effects that I don't know, so just ask me. I only include pure qbasic, so no things are included such as libs or asm. I do...
by Codemss
Sat Sep 29, 2007 5:18 am
Forum: Pete's QB Site News
Topic: QB Express #25 needs submissions!
Replies: 34
Views: 89479

I've made a tutorial on floormapping, you want that also? I intended to post it on the next issue, but if there are too less tutorials now, I can send it right now. It is already finished since a few days.
by Codemss
Thu Sep 27, 2007 3:12 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Problem with compiling
Replies: 8
Views: 7943

Sorry, Mac but your code didn't solved the problem for me. I made the mul320 LUT integer, and now it works, weird enough. It is really weird, because now it gives overflow in IDE, but compiles correctly. Thanks for spending your time on my problems, though. Just change: DIM mul320(199) AS LONG to: D...