Search found 10 matches

by DWolf
Fri Sep 01, 2006 7:18 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

wow thanks. that was so much help. I don't actually hav that commenting in my program I addeed it in when I posted that message, and it was rushed lol. Anyway one other question if you're happy to keep to keep helping me. Is there anyway I can use different characters for the meteor? At the moment I...
by DWolf
Fri Sep 01, 2006 5:16 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

Heres the whole thing, pretty messy, but oh well. CLS 'Set spaceship and meteor position y = 2 x = 1 meteorx = 38 meteory = 2 Delay = TIMER 'Map COLOR 15 PRINT "0000000000000000000000000000000000000000" PRINT " " PRINT " " PRINT " " PRINT " " PRINT "0000000000000000000000000000000000000000" 'Check f...
by DWolf
Thu Aug 31, 2006 4:04 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

nkk_kan wrote:hmmm.. How about this one?

Code: Select all

sub delay(dlay!)
stime! = timer
Do
loop until Timer - stime! > dlay!
[/code]
urr hello? can you read? I said I got it working...
by DWolf
Thu Aug 31, 2006 1:01 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

Alright thats sorted now, thanks everyone. One last thing, I've made it so my Spaceship can't move through an asteroid or any "0". Anyway after It moves along ther screen the asteroid leaves behind an invisible trail o "0"'s. I thought I printed over them with nothing, but I can't move my spaceshi[p...
by DWolf
Wed Aug 30, 2006 6:58 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

yea that works, But even if I put WhatDelayYouWant down to 1, it now moves too slowly lol. Any ideas?
by DWolf
Wed Aug 30, 2006 3:32 am
Forum: QBASIC and QB64 Questions & Answers
Topic: How to slow this down?
Replies: 20
Views: 18336

How to slow this down?

I am creating a space shooter and I'm having a problem with my asteroids. They are moving to quickly. The whole program is in a loop so you can move the spaceship around and after I print the asteroid ASCII I have the line: asteroidx = asteroidx + 1 Anyway because the loop runs so fast the asteroid ...
by DWolf
Sat Aug 26, 2006 6:24 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Encrypting a Text File?
Replies: 4
Views: 5777

how do I do that?
by DWolf
Sat Aug 26, 2006 4:58 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Encrypting a Text File?
Replies: 4
Views: 5777

Encrypting a Text File?

When you save a QBASIC Program to a text file and store variables in it, is there anyway to encrypt the numbers so people using the program can't alter the variables?
by DWolf
Fri Aug 25, 2006 5:55 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: LOCATE question
Replies: 3
Views: 5421

Well, my code is: FOR Counter = 0 TO 60 row = CSRLIN LOCATE row, 1 PRINT "0" SLEEP 1 LOCATE row, 1 PRINT " " LOCATE row, 2 PRINT "0" NEXT Counter So you can see I want the 0 to jump back and forth between coulmn 1 and 2. However at the moment when it loops around it just starts a new line (yes I nee...
by DWolf
Fri Aug 25, 2006 4:01 am
Forum: QBASIC and QB64 Questions & Answers
Topic: LOCATE question
Replies: 3
Views: 5421

LOCATE question

Hi all, I know how to use the basics of the LOCAT Row,Column statement however I have a quick question about it. I want to print the character "0" on a new line after my last PRINT statement. However due to things previous in the program this line may not always be the same so I can't set the Row an...