Search found 3 matches
- Sun Feb 13, 2005 4:38 pm
- Forum: General Discussion
- Topic: [Raycasting] Draw texturer floor WITHOUT walls?
- Replies: 7
- Views: 12424
Well. I guess you're right when you say, that's better when I learn it by myself. An example would be easy and I guess nice, but I wouldn't learn anything with it. When I have to explain that algorith in school I would have a problem :roll: Maybe I understand it correct, that it might work to calcul...
- Sun Feb 13, 2005 1:49 pm
- Forum: General Discussion
- Topic: [Raycasting] Draw texturer floor WITHOUT walls?
- Replies: 7
- Views: 12424
Well. Thanks for your help. But like I said: I'm veeery new to raycasting. The only thing I know about it, is, how the distance to the next wall is calculated from the player and how a texture comes on that wall. But I don't know how calculating a texture on the floor works. I tried to understand it...
- Sun Feb 13, 2005 5:37 am
- Forum: General Discussion
- Topic: [Raycasting] Draw texturer floor WITHOUT walls?
- Replies: 7
- Views: 12424
[Raycasting] Draw texturer floor WITHOUT walls?
Hi! I'm veeeery new to raycasting. I looked into some tutorials and examples. Everyone draws the texture on the floor dependend on the distance to a wall. Well. I'm programming a little RPG game (for school) in 100% 16-Bit assembler. Tile-engine and scrolling and things like LZ77 decompressing for i...