Search found 9 matches
- Sat Jan 06, 2007 3:06 pm
- Forum: Freebasic Questions & Answers
- Topic: FBR (FreeBASIC Report) Site Launch
- Replies: 0
- Views: 16123
FBR (FreeBASIC Report) Site Launch
The FreeBASIC Report is a user-content driven online magazine for the FreeBASIC community. Simply put, we now have a means to quickly and easily showcase our contributions to the FB Community. Whatever your forte, be it games, demos, tutorials, comics, rants, or articles, FBR supports it. The beauti...
- Wed Sep 13, 2006 9:01 am
- Forum: News and Announcements
- Topic: Duel/Mini-Blaster Compilation Release
- Replies: 0
- Views: 15461
Duel/Mini-Blaster Compilation Release
Overview This is a project I was working on back in my late QuickBASIC (QB) days. This compilation can be viewed a few different ways. Originally, this was a singular game idea, but after creating the core code, I took it in a few different directions. From these code tests I formed two seperate ga...
- Sat Sep 02, 2006 9:55 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: A way to set all variables at once?
- Replies: 5
- Views: 10724
Re: A way to set all variables at once?
Though the CLEAR statement "works" in your specific case, a generalized method would be as follows. ' Create a structure for our variables TYPE ProgamVars var1 as integer var2 as integer var3 as integer .. varN as integer END TYPE DIM SHARED vars AS ProgramVars 'create our variables DIM SH...
- Tue Aug 29, 2006 11:48 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: I'm having a bit of a problem
- Replies: 14
- Views: 24050
Here are a few of my "name" substitutes:Patz QuickBASIC Creations wrote:Yeah, that is a bitch sometimes. You want to use a name that's easy to remember, but then QB has it reserved. Go figure.Z!re wrote:NAME is a registered keyword.
nam
nme
PlayerName
CharacterName
CharName
Title (my personal favorite)
-Eclipzer
- Wed Aug 09, 2006 3:19 am
- Forum: News and Announcements
- Topic: IO Library
- Replies: 1
- Views: 10175
IO Library
FreeBASIC Input/Output Library Copyright (c) Quinton Roberts 2005-2006. +-----------------------------------------------------------------------------------------------+ Program: FreeBASIC Input/Output Library Version: 0.15 Language: FreeBASIC v0.16b Author: Eclipzer (Quinton Roberts) Release: 08-09...
- Fri Jul 14, 2006 5:56 am
- Forum: News and Announcements
- Topic: Voxels are Coming
- Replies: 4
- Views: 17507
A voxel is a 3D extension of a pixel. The actual word is patterned from the word pixel (picture element) and is short for volume element. The idea behind voxels is to use small colored cubes (voxels) to construct 3D models. Voxels have been around, they just aren't really mainstream primarily becaus...
- Thu Jul 13, 2006 5:15 am
- Forum: News and Announcements
- Topic: Voxels are Coming
- Replies: 4
- Views: 17507
Here's a release build for the viewer. Take a look here:
http://www.eclipzer.com/voxel_viewer005.zip
It's simple but functional. C&C welcome.
-Eclipzer
http://www.eclipzer.com/voxel_viewer005.zip
It's simple but functional. C&C welcome.
-Eclipzer
- Wed Jul 12, 2006 4:35 am
- Forum: News and Announcements
- Topic: Voxels are Coming
- Replies: 4
- Views: 17507
Voxels are Coming
Here's a shot of a voxel viewer I've been working on over the past few days. Eventually this will be a full blown editor, once more of the core programming is completed.
Kudos if you can recognize the model.
-Eclipzer
Kudos if you can recognize the model.
-Eclipzer
- Sat Jul 08, 2006 7:21 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: battle engine
- Replies: 26
- Views: 42932
Floor Mapping Lives
After a late night of self-googling, I ran across this thread and decided to reconstruct my floor mapping tutorial. I've modified it a bit for clarity, but honestly, there's a lot of room for improvement here (better diagrams, clearer process, better defined tutorial structure, etc). Yet, it is what...