Search found 9 matches

by Eclipzer
Sat Jan 06, 2007 3:06 pm
Forum: Freebasic Questions & Answers
Topic: FBR (FreeBASIC Report) Site Launch
Replies: 0
Views: 14312

FBR (FreeBASIC Report) Site Launch

The FreeBASIC Report is a user-content driven online magazine for the FreeBASIC community. Simply put, we now have a means to quickly and easily showcase our contributions to the FB Community. Whatever your forte, be it games, demos, tutorials, comics, rants, or articles, FBR supports it. The beauti...
by Eclipzer
Wed Sep 13, 2006 9:01 am
Forum: News and Announcements
Topic: Duel/Mini-Blaster Compilation Release
Replies: 0
Views: 13570

Duel/Mini-Blaster Compilation Release

Overview This is a project I was working on back in my late QuickBASIC (QB) days. This compilation can be viewed a few different ways. Originally, this was a singular game idea, but after creating the core code, I took it in a few different directions. From these code tests I formed two seperate ga...
by Eclipzer
Sat Sep 02, 2006 9:55 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: A way to set all variables at once?
Replies: 5
Views: 10411

Re: A way to set all variables at once?

Though the CLEAR statement "works" in your specific case, a generalized method would be as follows. ' Create a structure for our variables TYPE ProgamVars var1 as integer var2 as integer var3 as integer .. varN as integer END TYPE DIM SHARED vars AS ProgramVars 'create our variables DIM SH...
by Eclipzer
Tue Aug 29, 2006 11:48 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: I'm having a bit of a problem
Replies: 14
Views: 23436

Patz QuickBASIC Creations wrote:
Z!re wrote:NAME is a registered keyword.
Yeah, that is a bitch sometimes. You want to use a name that's easy to remember, but then QB has it reserved. Go figure.
Here are a few of my "name" substitutes:

nam
nme
PlayerName
CharacterName
CharName
Title (my personal favorite)

-Eclipzer
by Eclipzer
Wed Aug 09, 2006 3:19 am
Forum: News and Announcements
Topic: IO Library
Replies: 1
Views: 9577

IO Library

FreeBASIC Input/Output Library Copyright (c) Quinton Roberts 2005-2006. +-----------------------------------------------------------------------------------------------+ Program: FreeBASIC Input/Output Library Version: 0.15 Language: FreeBASIC v0.16b Author: Eclipzer (Quinton Roberts) Release: 08-09...
by Eclipzer
Fri Jul 14, 2006 5:56 am
Forum: News and Announcements
Topic: Voxels are Coming
Replies: 4
Views: 16843

A voxel is a 3D extension of a pixel. The actual word is patterned from the word pixel (picture element) and is short for volume element. The idea behind voxels is to use small colored cubes (voxels) to construct 3D models. Voxels have been around, they just aren't really mainstream primarily becaus...
by Eclipzer
Thu Jul 13, 2006 5:15 am
Forum: News and Announcements
Topic: Voxels are Coming
Replies: 4
Views: 16843

Here's a release build for the viewer. Take a look here:

http://www.eclipzer.com/voxel_viewer005.zip

It's simple but functional. C&C welcome.

-Eclipzer
by Eclipzer
Wed Jul 12, 2006 4:35 am
Forum: News and Announcements
Topic: Voxels are Coming
Replies: 4
Views: 16843

Voxels are Coming

Here's a shot of a voxel viewer I've been working on over the past few days. Eventually this will be a full blown editor, once more of the core programming is completed.

Image

Kudos if you can recognize the model.

-Eclipzer
by Eclipzer
Sat Jul 08, 2006 7:21 am
Forum: QBASIC and QB64 Questions & Answers
Topic: battle engine
Replies: 26
Views: 42270

Floor Mapping Lives

After a late night of self-googling, I ran across this thread and decided to reconstruct my floor mapping tutorial. I've modified it a bit for clarity, but honestly, there's a lot of room for improvement here (better diagrams, clearer process, better defined tutorial structure, etc). Yet, it is what...