Search found 15 matches

by Pritchard
Tue Sep 26, 2006 6:38 am
Forum: General Discussion
Topic: are you prepared for emergencies with a kit?
Replies: 32
Views: 60035

Yum. Pizza.

"OMFG lik ur post was *REALLY* helpful!!! . . . Not"

For me some pairs of socks, coal, and a little bit of bleach or smth should be enough to keep my water almost drinkable out in the wild for a while :D
by Pritchard
Tue Sep 26, 2006 5:50 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Finish program
Replies: 4
Views: 10270

Here. Learn OPEN and save the numbers to a text file. Check if the text file exists. If it exists, don't have to have the numbers input, just read them.

. . . No one's going to do your work for you but we'd definitely love to teach you methods of doing what you want.

EDIT: Btw, wrong forum?
by Pritchard
Fri Jul 28, 2006 7:29 am
Forum: General Discussion
Topic: making sprite templetes...
Replies: 2
Views: 8229

I believe Zamaster's been looking for an artist. ^_^;; He's been having a lot of trouble. He's a really talented musician who's helped quite the few people. I think he deserves at least a decent artist.

http://www.freebasic.net/forum/viewtopic.php?t=5168
by Pritchard
Thu Jul 27, 2006 2:53 am
Forum: News and Announcements
Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
Replies: 3
Views: 14003

Added documentation. Also, function overloading now present. I had previously thought ANY was casting the types for me (for whatever reason . . .) ^_^;; Well have fun. Most of the 1D functions will now accept/return all integers/singles/doubles now. I still recommend looking at the .bi's for a littl...
by Pritchard
Sun Jul 23, 2006 3:45 am
Forum: Pete's QB Site News
Topic: QB Express Article Requests
Replies: 140
Views: 631527

I request an Article on Programming on a Collaborative Project article! An article that explains how to collaborate on a project together with more than one person. This is a rather difficult setup for some people I know and often times projects break apart fast because the work isn't divided very w...
by Pritchard
Sat Jul 15, 2006 10:14 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: need some 3d help
Replies: 6
Views: 13495

Well the camera rotates because you move all the lines depending on the camera's rotation. If you have MSN, YIM, or AIM let me know and I'll help you out. I can give you some really basic programs that show what's going on. MSN: TheAdventMaster@cox.net Everything else I think is completely blocked, ...
by Pritchard
Sat Jul 15, 2006 9:18 am
Forum: QBASIC and QB64 Questions & Answers
Topic: need some 3d help
Replies: 6
Views: 13495

I've been playing BZflag for about a year, and I must say it's a pain to compile. I don't know how many people here can use a CVS and compile code making sure to get all the needed packages from around the net. . .
by Pritchard
Fri Jul 14, 2006 2:00 am
Forum: QBASIC and QB64 Questions & Answers
Topic: need some 3d help
Replies: 6
Views: 13495

If you want to learn from a true 3D guru, check out these:

http://rel.betterwebber.com/

Go to the tutorials section :P
by Pritchard
Mon Jul 10, 2006 6:18 am
Forum: News and Announcements
Topic: King's Land 2
Replies: 8
Views: 23780

Any chance of getting an FB port to this? ^_^;; I can't play the game since it's QB. It won't run on my computer. ;_;
by Pritchard
Thu Jun 29, 2006 12:57 pm
Forum: Pete's QB Site News
Topic: QBExpress Related
Replies: 25
Views: 72209

and we still release more articles per month than the majority of QB magazines managed to put out in three non-monthly issues. It's going to stay that way. FreeBASICNews' magazine will most-likely be an every three months sorta thing. ^_^;; I hope Mr. Match's computer's back out of the shop heheh...
by Pritchard
Fri Jun 16, 2006 11:37 am
Forum: Pete's QB Site News
Topic: Should I change the name of this site...
Replies: 14
Views: 37468

I don't know. Unless you redid the site to be a little more aimed towards the updates of the QB and FB community, then keep it how it is. Like, for example, absolutely everything on the left side bar (navigation panel) says it's QB related. Okay, okay, you do link to freebasic.net at the very bottom...
by Pritchard
Wed Jun 14, 2006 6:00 am
Forum: QBASIC and QB64 Questions & Answers
Topic: QuickBASIC 4.5?
Replies: 7
Views: 20172

QBASIC hasn't been sold for a long time . . . You're not supposed to have it any more lolz :P

They stopped selling yet continued to hold all rights and say that you can't buy it.
by Pritchard
Tue Jun 13, 2006 9:27 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Graphic Rotation and Scrolling Engine
Replies: 2
Views: 7845

but I don't want to make a whole separate image for every angle. Use YAGL/OpenGL. Do you know of any that are easy to use and work in FreeBASIC. AFAIK, no one's really made stuff like that in FB yet. You don't have to worry much about clipping in FB just so you know. Using OpenGL or YAGL though, I'...
by Pritchard
Mon Jun 12, 2006 1:03 pm
Forum: News and Announcements
Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
Replies: 3
Views: 14003

7000 fps?? where's 'HERE' ? NORAD computers??? LOL I mean geez, I'll ahve to play 30 seconds ahead of time...push fire 20 seconds before I see anything because when I do, at 7000fps, I'll be dead before I know I had an accident. ROFLMAO I divide everything by the desired FPS, therefor, you less per...
by Pritchard
Mon Jun 12, 2006 12:21 pm
Forum: News and Announcements
Topic: Trigonemetry/Geometry Library - Collision, Perimeter, Etc...
Replies: 3
Views: 14003

Trigonemetry/Geometry Library - Collision, Perimeter, Etc...

Thanks to Relsoft, Dr. D, and me putting myself in Geometry, I am able to release this library. Relsoft and Dr. D deserve all credit for teaching me collision detection :P This library's uses pretty darn fast methods. The 2D physics AND Collision.bas goes around 7000 frames per second here. Download...