Search found 44 matches
- Fri Oct 19, 2007 9:47 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Simple QBASIC Question
- Replies: 6
- Views: 11240
- Sat Oct 13, 2007 9:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Sprite flicker problem
- Replies: 8
- Views: 15766
Since Mac rebuked me in the other thread for not giving proper acknowledgement, I thought I would make it known that I hadn't gotten as far as implementing his change to my program since I completely changed how my program was going to work. I started the other thread because I hadn't even gotten th...
- Sat Oct 13, 2007 9:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Passing arrays to subs
- Replies: 4
- Views: 10536
To be honest, Mac, I hadn't touched that program since I already got help on it (and responded), so I hadn't even implemented the change you suggested on it afterward. Going over my plans for the game I'm (hoping to) write, I decided I would like to try it in the text mode. But I understand how it i...
- Sat Oct 13, 2007 9:26 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Passing arrays to subs
- Replies: 4
- Views: 10536
- Sat Oct 13, 2007 9:11 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Passing arrays to subs
- Replies: 4
- Views: 10536
Passing arrays to subs
Okay, I tried searching google for "passing arrays subs quickbasic" and I couldn't find what I needed. Even the qb45 help couldn't help me. I'm writing a game which I've recently decided to to all in text graphics (chr$(219)s and chr$(177)s) so I've had to write my own text GET and PUT rou...
- Sat Oct 06, 2007 9:07 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Sprite flicker problem
- Replies: 8
- Views: 15766
- Sat Oct 06, 2007 4:45 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Sprite flicker problem
- Replies: 8
- Views: 15766
Sprite flicker problem
Okay folks, I'm going to be working on a game with sprites in screen 13. I wrote a short program to practice the techniques on, but I get flicker. I've read that to get rid of flicker you use the WAIT &h3da, 8 line, but it didn't help me. In fact, when I used the above line once before the sprit...
- Wed Sep 19, 2007 9:40 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Crosshairs Question
- Replies: 5
- Views: 10928
EDITED TO ADD: Something keeps screwing my code up, I'll try again... It seems to be something with the greater-than/ less-than signs, I'll use equals instead. Here is how I would do what you are doing: SCREEN 13 CLS newx = 160 newy = 100 DO x = newx y = newy LINE (0, y)-(320, y), 2 LINE (x, 0)-(x, ...
- Fri Jun 16, 2006 12:15 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: QuickBASIC 4.5?
- Replies: 7
- Views: 20492
- Thu Jun 15, 2006 5:52 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
- Thu Jun 15, 2006 5:22 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
Only one, that's what I thought. It still sounds pretty much like a one-trick pony. I'm going to check out your gui, though, and see how it looks. EDITED TO ADD: Well I tried to check it out, I created the cpath.ini file just like it said to do, and I still get an error when trying to run it (Path n...
- Wed Jun 14, 2006 2:50 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
- Tue Jun 13, 2006 10:46 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
- Mon Jun 12, 2006 9:52 pm
- Forum: General Discussion
- Topic: Programmers Day
- Replies: 12
- Views: 24048
- Mon Jun 12, 2006 9:48 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
And that is exactly what I mean. If I'm making a program with QB, and I want a message area here, a creature graphic area there, a map graphic area there, and a comman area there, I'm going to do all those things separately myself. In fact, (if I understand correctly) I would have to do those things...
- Mon Jun 12, 2006 2:44 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: View Ports (no, not that question down at the bottom)
- Replies: 11
- Views: 26520
View Ports (no, not that question down at the bottom)
Okay, my question is what is the point of using the Viewport commands in QBASIC like "VIEW" and "WINDOW"? Why would I want to use those? Is there a good example?
- Fri Jun 02, 2006 9:26 pm
- Forum: News and Announcements
- Topic: A new project I've been busy with.
- Replies: 5
- Views: 18755
- Wed May 31, 2006 3:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to make a ball bounce in a parabola?
- Replies: 6
- Views: 14495
- Wed May 31, 2006 3:27 pm
- Forum: General Discussion
- Topic: FreeBuggles
- Replies: 5
- Views: 9559
- Sat May 27, 2006 6:11 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: How to make a ball bounce in a parabola?
- Replies: 6
- Views: 14495