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by commandvom
Tue Nov 28, 2017 9:02 am
Forum: News and Announcements
Topic: MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!
Replies: 3
Views: 2638

Re: MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!

Gracias locon! lo vi un poco tarde al post pero lo voy a implementar!
De donde sos?

Saludos!
by commandvom
Fri Aug 26, 2016 10:38 am
Forum: News and Announcements
Topic: MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!
Replies: 3
Views: 2638

Re: MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!

Hi community! A new version of Fantastic Lands of Aetricia are available with new and improved features! Download , create an account and immerse in this land of adventure! You can choose a character among human, elf and dwarf. You can select between class warrior, mage and hunter. http://www.indied...
by commandvom
Fri Jun 03, 2016 6:55 am
Forum: News and Announcements
Topic: MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!
Replies: 3
Views: 2638

MMORPG fully developed in QB64 SDL w/source code and resources from Argentina!

Hello community! Here I leave the source code and resources of Aetricia project, a MMORPG fully developed in QB64. This version is Singleplayer, but works with routines of Multiplayer(with the server as localhost), so the firewall must allow run the program. This code, images, sounds, basic configur...
by commandvom
Fri Oct 08, 2010 3:35 pm
Forum: News and Announcements
Topic: RPG demo in qb45 from Argentina
Replies: 7
Views: 6729

I try but is not easy to use in this project. I want finish in this form-style (sorry my english!) I am learning new commands in qb64 but i go slowly, i have no time to practice. This project are 7-8 years of develope, but now i see the end of this, thanks to qb64 compiler. And see the future of new...
by commandvom
Fri Oct 08, 2010 3:11 pm
Forum: News and Announcements
Topic: RPG demo in qb45 from Argentina
Replies: 7
Views: 6729

Hi burger2227! I not still familiar with the qb64 advanced commands. I use the statement WINDOWS SCREEN to simulate the 3rd dimention. Use bmp format to some graphics and draw with the PSET directly in screen. The WINDOWS SCREEN resize for me the sprite. Looks the subroutine to draw (dib2) and see h...
by commandvom
Fri Oct 08, 2010 8:28 am
Forum: News and Announcements
Topic: RPG demo in qb45 from Argentina
Replies: 7
Views: 6729

Hi coma8coma1! This version is playable but not works in winvista or winseven. try to test/play in winxp and see how looks! the graphics is better than the screenshots (are older screenshots)! jaja i migrate this to qb64 and to 256 colors and best performance, soon (a month or less) post this in qb6...
by commandvom
Wed Sep 29, 2010 8:33 am
Forum: News and Announcements
Topic: RPG demo in qb45 from Argentina
Replies: 7
Views: 6729

RPG demo in qb45 from Argentina

Hello! here is a rpg demo with source code included, the files of the source are: lords1.bas sistema.def tipos.def dev.bat the others files are graphics, config files, etc. screenshots: http://s3.subirimagenes.com:81/otros/previo/thump_43587642.jpg http://s2.subirimagenes.com/otros/previo/thump_4358...
by commandvom
Tue Sep 21, 2010 7:55 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Qbasic program(need help)
Replies: 10
Views: 5464

sorry

sorry, i confuse means of odd-even!
by commandvom
Mon Sep 20, 2010 6:25 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Qbasic program(need help)
Replies: 10
Views: 5464

prg

dim odd(20) as integer, even(20) as integer, i as integer, aux as integer dim totalodd as integer, totaleven as integer, k as integer, j as integer randomize timer j=1 k=1 for i=1 to 20 aux=10 + INT(RND * 89) if (aux mod 2)=0 then even(j)=aux totaleven=totaleven+aux j=j+1 else odd(k)=aux totalodd=to...

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