Search found 4 matches
- Wed Jun 16, 2010 5:41 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Can't get inkey$ to work (sometimes)
- Replies: 6
- Views: 10604
- Wed Jun 16, 2010 4:35 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Can't get inkey$ to work (sometimes)
- Replies: 6
- Views: 10604
Woops... originally i used 1 for movement (just a box around the screen to test it) and realized it was too slow. I do use TYPEs for the values: TYPE StandardSprite X AS INTEGER Y AS INTEGER OldX AS INTEGER OldY AS INTEGER END TYPE For moving the sprite, I just PUT it using those co-ordinates: PUT (...
- Wed Jun 16, 2010 2:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Can't get inkey$ to work (sometimes)
- Replies: 6
- Views: 10604
Those two locations are the only places where i use INKEY$
Except for
which I use at the beginning of the loop
Except for
Code: Select all
UserInput$ = ""
UserInput$ = INKEY$
- Tue Jun 15, 2010 8:12 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Can't get inkey$ to work (sometimes)
- Replies: 6
- Views: 10604
Can't get inkey$ to work (sometimes)
I have a problem getting input for my game. I use IF (UserInput$ = "o") AND (Player1.Y > 1) AND (Get1Input = 1) THEN ' Move P1 up Player1.Y = Player1.Y - 2 Get1Input = 0 ELSEIF (INKEY$ = "l") AND (Player1.Y < 175) AND (Get1Input = 1) THEN ' Move P1 down Player1.Y = Player1.Y + 2 ...