Search found 7 matches

by Prosper
Mon Jan 11, 2010 4:47 pm
Forum: News and Announcements
Topic: Square root program
Replies: 5
Views: 19039

Why would you write that out in QBASIC? In C++ all you have to do is type "sqrt".
by Prosper
Sat Jan 09, 2010 7:08 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 34937

640k, got it, thanks. However, what I meant by memory is, say I have 500 SHARED ARRAYS, won't that take a jimongogantis chunk of the 640k? Also, I'm in Screen 13, not 12, so the three files isn't something I have to worry about, I have one map filling most of the screen, with an area below and on th...
by Prosper
Sat Jan 09, 2010 11:32 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Please post a reply if your question has been answered!
Replies: 4
Views: 57006

THANK YOU BURGER FOR GETTING MY ENGINE WORKING!
by Prosper
Sat Jan 09, 2010 11:27 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 34937

Oh my gosh, I never thought of drawing over the character BEFORE moving him. Thank you so much! I have three more questions, if you wouldn't mind patronizing me: 1. The limited memory in QuickBasic, does it apply to the compiled file? I. e. Spore, a popular computer video game, written in C++, has n...
by Prosper
Fri Jan 08, 2010 10:43 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 34937

Alright, I got my sprites working, now updating is bothering me. An example (Not Exact) of the code I'd use Do Press$ = INKEY$ IF Press = "w" DIR = 1 IF HY > TopofScreen then HY = HY - 1 -----The rest (a, s, d)----- END IF IF HY <> OLDHY CLS Call DRAWMAP Call DRAWHERO ENDIF Loop When I do ...
by Prosper
Fri Jan 08, 2010 9:13 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 34937

When you said 1/3 of the on-screen map is the limit size, I didn't know what you meant. Somewhere I read that you could have a four gig map, but only the on-screen portion would use memory, so I was planning to have a map near the size of the "Legend of Zelda" overground, with smaller maps...
by Prosper
Thu Jan 07, 2010 7:54 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Organization
Replies: 16
Views: 34937

Organization

I have two questions: 1. How do you organize your video game graphics/Sprites? I have mine all listed out, Bit-mapped, and stored in their array in the main tier. They are organized like this: ======================================== ':::SPRITES::: '\\\RANDOM GUY/// [Read loop Goes here] {Data Bitma...