Search found 6 matches

by k.s.
Sat Aug 16, 2008 5:33 pm
Forum: News and Announcements
Topic: Digger clone in QuickBASIC
Replies: 14
Views: 19175

(sorry, network problem.) thanks a lot (i don't think that you are really want to do something). one night after i downloaded qdmapper i've tried to make my own generator. that's it (and there are fixed games, see readme.txt for level format changes): -- mklev http://www.4shared.com/file/59304617/68...
by k.s.
Tue Aug 05, 2008 6:15 am
Forum: News and Announcements
Topic: Digger clone in QuickBASIC
Replies: 14
Views: 19175

readme is too old, and i'm terribly sorry... it must be: #/space ... shaft d ......... digger e ......... monster hole + bonus place (ONLY ONE PER LEVEL, and there MUST be some empty place to go for monters.) $ ......... gold bag 7 ......... emerald <other> ... soil but it isn't all of... 1st map. 1...
by k.s.
Fri Aug 01, 2008 4:55 am
Forum: News and Announcements
Topic: Digger clone in QuickBASIC
Replies: 14
Views: 19175

map size is always 15x10. digger can be in any place (don't place it right under gold bag; it will fall down without tearing apart, and if digger dies (anytime), he will appear in the same place, and won't be able to move at all because of this bag), but E and b(B?) symbols are not implemented, so u...
by k.s.
Wed Jul 30, 2008 5:21 am
Forum: News and Announcements
Topic: Digger clone in QuickBASIC
Replies: 14
Views: 19175

sid6.7 thank you. :) help file... as for ArcticMine, keys and info are on screen (if anyone will find errors in that text, let me know) avoid nobbins and hobbins, collect emeralds and gold coins. the scoring system works as follows: - emerald: 25p.; eight consecutive emeralds (octave): 250p. - gold...