Search found 5 matches
- Wed May 07, 2008 5:25 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making my sprite jump
- Replies: 14
- Views: 22873
Yes.
Yes.. but, as it should be apparent, that won't stop me. He wanted help with his program .. so I helped him.
- Tue May 06, 2008 10:18 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making my sprite jump
- Replies: 14
- Views: 22873
What the hell?
Uh.. I only have a minute.. but... I noticed... that... the code tag.. doesn't exactly format everything correctly. In fact, lot's of stuff is different than what I actually pasted from. Why, for instance, does it change IF something <> 1 to If something <1> 1? Also.. I had group of code that entire...
- Tue May 06, 2008 7:06 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making my sprite jump
- Replies: 14
- Views: 22873
Re: Making my sprite jump
This is a rehaul of your code.. I changed the format so you'll probably have to paste the whole damn thing into a text editor. It doesn't add jumping.. but it does fix a major bug. For some reason you had the boundary set to 16 for ToonX. It should have been 20 and I was trying to figure it out and ...
- Tue May 06, 2008 6:58 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making my sprite jump
- Replies: 14
- Views: 22873
On that
First of all, don't listen to what he said. Having bad graphics has nothing to do with not being able to notice over simplified physics. A constant rate isn't too bad. If you put some a small amount of 'hang time' like he said, it will appear to be accurate enough. You don't want to use the timer fu...
- Tue May 06, 2008 4:43 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Making my sprite jump
- Replies: 14
- Views: 22873
Hey..
I specifically registered an account to reply to you. QBasic was my favorite language growing up. The one I really got for the first time. I started really young. I was 6 or 7 when I started using QBasic.. I'm 23 now. I fixed a HUGE bug in your program. I'll help you get your code to jump but I've g...