Search found 20 matches

by ACC
Sun Jan 06, 2013 7:32 am
Forum: News and Announcements
Topic: FreePuzzle - Extreme Sport For Little Girls!
Replies: 6
Views: 35198

Do you have a working link for that QB game of yours. I completely forgot how it looked like. Was it ever ported to FB? So I went digging... and found it back! I packed it all, you can download it right here (contains the original QB version and wherever I was before giving up in FB, sources includ...
by ACC
Tue Dec 04, 2012 7:20 am
Forum: News and Announcements
Topic: FreePuzzle - Extreme Sport For Little Girls!
Replies: 6
Views: 35198

Oh, hi ACC. Pleased to meet you. I featured your game in my ezine, without being aware of your nick in the community or you having a site: http://games.freebasic.net/basicgaming.php Thanks for this awesome game. Thanks! (Also, the version you link in the ezine is an old version, I added a bunch of ...
by ACC
Sun Dec 02, 2012 5:45 pm
Forum: News and Announcements
Topic: FreePuzzle - Extreme Sport For Little Girls!
Replies: 6
Views: 35198

FreePuzzle - Extreme Sport For Little Girls!

It's written in FreeBasic, but I thought I might as well post it here. So... It's a jigsaw puzzle game featuring non-linear solving (you can group the pieces in any order you want), two-sided puzzles (yeah, two pictures per puzzle), multiples puzzles at once (you can load tons of puzzles on top of e...
by ACC
Sat May 01, 2010 2:24 pm
Forum: News and Announcements
Topic: T-Map'Ed (Tile-based map editor in FB)
Replies: 0
Views: 13237

T-Map'Ed (Tile-based map editor in FB)

Hi there. I know you're keen on tile-based engines (tiles are cool, that's a fact). But no one likes to develop brand new tools to fit his/her own project. That's why I gave a try at some kind of "limitless, flexible, universal" tile-based map editor (and more generally, a quite complete f...
by ACC
Sat Jul 05, 2008 1:45 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Not sure what is your problem with integer/short/long, as integer should cover it all for you. Just replace all your shorts and longs with integers. :P This was a HUGE problem when I was trying to load file. I don’t know if it’s laziness or compatibly jeopardizing made on purpose but… man, it’s jus...
by ACC
Sat Jul 05, 2008 12:58 am
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

FB has, in some instances, decided to add features without regard to the complications involved. They also have a "clicky" type of leadership that ban people for little reason, so don't go to their site and complain. The KNOW it all already! Lachie is one of them! "one of them" ...
by ACC
Fri Jul 04, 2008 7:55 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

If you read the right tutorials or just stick to -lang QB dialect, I'm sure you would have less complaints on FB. It's just the thing of getting used to it. It took me a day or two and after that, I was all a joy ride. I shouldn't have to read tutorials to use a "spiritual successor" to b...
by ACC
Wed Jul 02, 2008 9:26 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Aloha, I don’t like to make double-post or bring back an old topic on top of the stack… anyway, I don’t know if anyone’s still interested in the game or whatever, but I decided to rewrite everything from scratch in FB a few weeks ago. I already implemented lots of new stuffs (nothing really new, but...
by ACC
Tue Apr 22, 2008 6:45 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

I think pretty much is already in SUBS... The only way I could get away with it is to make libraries... I think. But no matter how hard I try, it always end up the same way. :( I think your idea to use frame counter is good. I should have a try. But I doubt I'll change anything more on this engine, ...
by ACC
Mon Apr 21, 2008 5:46 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Don't get me wrong here, I'm not trying to show some bad faith or anything but... (aoutch, it's starting bad) Well, the source is there, I must admit, the engine in itself isn't documented at all and it may look a little messy (just stay away from the sprite system and everything should be ok ^^). C...
by ACC
Fri Apr 18, 2008 2:33 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Just hangin’ around. I must admit, Dr Polito was way over reacting (“resist… resist!”) : after sitting there on my desktop for a couple of month, I decided to install FB. Really looks cool actually. But I’m not the kind of guy how’s into burning the whole forest to kill a mosquito. If there’s any ve...
by ACC
Sun Apr 06, 2008 4:01 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

I'm more and more busy lately so I'm havin huge delays. That's why I decided (just like that, a couple of minutes ago) to release what was supposed to be sorta "closed beta". I just recompiled the engine with a more recent version. I've also added docs, tools and source of pretty much ever...
by ACC
Mon Mar 24, 2008 10:34 am
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

To Lachie Dazdarian, Roy & BadMrBox, Thanks a lot for the tips. About sound effects, I feel like customizing some code instead. There's a bunch of things I'd like to try. Sadly, this version of the engine doesn't have sound support (and will unlikely have it when the stuff is released). For Vist...
by ACC
Sat Mar 22, 2008 10:47 am
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

And ACC, I don't know why I should be kidding when suggesting FB? It's not like I suggested GWBASIC. But you just go make a 16-bit game for 20 people out there and...don't forget to use DS4QB2. :P Don’t get me wrong here, but I haven’t touched QB since I was 15 or so. I just remembered I had fun fo...
by ACC
Wed Mar 12, 2008 12:59 pm
Forum: Pete's QB Site News
Topic: QB Express #27
Replies: 2
Views: 34296

Oups, just a little typo in the date... ;) (I've spend three hours last week to remember the number of this year, so I won't bother ^^)
Very cool issue anyway.
by ACC
Tue Mar 11, 2008 2:40 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

(Thanks to a bunch of morrons working on the water lines in the hood, I've been sorta out of connection lately) Thanks a lot for the feedbacks. Now, some bad news: the game isn't smooth anymore on P233 because of design changes and code modifications (it works correctly with lots of options disabled...
by ACC
Mon Feb 18, 2008 12:27 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

I'm planning three little episodes like early 90ies platform games. The first one is "save the princess" plot (nothing fancy). You go as Tommy and try to find where Lydia (the only girl how seems to care about him) is gone. Tommy already got troubles of his own, since his parent disappeare...
by ACC
Mon Feb 18, 2008 6:05 am
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Thanks man, that's great! But I'll have to finish it now ^^
by ACC
Sun Feb 17, 2008 4:42 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

Thanks a lot guys. I advice you to spend some time to make controls work Don't worry, they do. And there's a keyboard control key setup too :wink:. I still need to work on the level editor for now (I wish I could add more features to the game engine, but I'm out of program stack -- once again, it's ...
by ACC
Sun Feb 17, 2008 3:08 pm
Forum: News and Announcements
Topic: (TCB) Scrolling plateform game
Replies: 41
Views: 134501

(TCB) Scrolling plateform game

(This message may look a little rushed or whatever, but I can hardly manage to write "clear and understandable English", all my apologies.) Aloha, I'm new around here. :D I used to hang around this very cool website (keeping reasonable distance, I'm kinda shy), but I just though that it co...