Search found 3 matches
- Tue Jan 29, 2008 2:38 am
- Forum: General Discussion
- Topic: 3D Rotation Algorithm?
- Replies: 5
- Views: 14082
Hey! 2x4's, second only to Petroleum, make all you know of The World go 'round! Heh! I only posted on the 2 websites of which you are (apparently) aware. I have a bad habit of drinking and driving (gin and surfing), I must admit, and I wanted an answer to this question! I think that I made my tragic...
- Sun Jan 27, 2008 12:20 am
- Forum: General Discussion
- Topic: 3D Rotation Algorithm?
- Replies: 5
- Views: 14082
I would especially appreciate any help before carrying a digital camera out to my workshop, cutting a length of 2x4, painting to outline its edges, decorating two of its sides, photographing it at 0, 10, 20, 30, 40, 50, 60, 70, 80, and 90 degrees relative the camera, uploading the images, and workin...
- Sun Jan 27, 2008 12:12 am
- Forum: General Discussion
- Topic: 3D Rotation Algorithm?
- Replies: 5
- Views: 14082
3D Rotation Algorithm?
If I'm crazy go ahead and tell me, but it seems that the following should be possible, if not actually rather simple: I'm looking for an algorithm to simplify 3D (it doesn't have to be EXTREME '28th Century' 3D) graphics rotation, specifically regarding image rotation along the Z-axis. Think of the ...