## Search found 17 matches

Mon Jun 08, 2009 9:24 pm
Topic: Collision Detection in FB Game
Replies: 3
Views: 17973

### Aha!

I found an answer; I didn't need to make a copy (Actually, I tried it the wrong way). Sorry about that; but it is a good idea! Here is my updated code: for a = 0 to columns-1 for b = 0 to rows-1 if spritemode(map(a,b)) = 1 then cmin = (a*16)-15: cmax = (a*16)+15 rmin = (b*16)-15: rmax = (b*16)+15 if...
Mon Jun 08, 2009 8:54 pm
Topic: Collision Detection in FB Game
Replies: 3
Views: 17973
Sorry, the clipboard did something silly. I'll explain it in pseudo-code: if r is greater than or equal to rmin and r is less than or equal to rmax and c is greater than or equal to cmin and c is less than or equal to cmax then r and c is my way of saying y and x. It's easier for me to think "row, c...
Mon Jun 08, 2009 8:44 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520
This is the reference:

http://en.wikipedia.org/wiki/Pokemon_Puzzle_League

Hope this helps! Have a nice day and God Bless!
Mon Jun 08, 2009 7:54 pm
Topic: Collision Detection in FB Game
Replies: 3
Views: 17973

### Collision Detection in FB Game

Hello everyone. I'm working on an RPG and I've nearly got the colission detection right. My problem is when you hit the object that is specified as a wall, you are blocked, but you also can't move in any other direction until you let go of the key. I use MULTIKEY to get the character moving. This is...
Fri Jan 23, 2009 1:35 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520
Here is some information about the program:

If you're using DOSBox like I have shown, it's best to speed up the Cpu cycles (I increased it to 50,000 in the picture examples).

Have a nice day and God Bless!
Tue Dec 02, 2008 10:27 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520
Here are some pictures:

Hope you like them! Have a nice day and God Bless!
Sat Nov 15, 2008 9:26 pm
Forum: News and Announcements
Topic: cheesy american football QB program
Replies: 1
Views: 7464
That's a pretty interesting program. I don't have a lot of football statistics knowledge, but from what I got as my result, I think you got something there.

Have a nice day and God Bless!
Sat Nov 15, 2008 9:18 pm
Forum: News and Announcements
Replies: 4
Views: 11838

### Awesome!

Wow; that is flippin' awesome!

I am impressed by the organization of your code as well; nice job!

Have a nice day and God Bless!
Sat Nov 15, 2008 9:12 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520

### Qbasic Puzzle League 1.1

Hello everyone! Here's an updated version of the Qbasic Puzzle League game: http://www.geocities.com/duggerc_2001/qbpl11.zip Also, to prevent any "file not found" errors, it would help if you put all the files in the same folder as where you have QBasic. I'm not sure if it would still work if they w...
Wed Aug 06, 2008 6:40 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520
I think the problem is that I designed the program in which the .blk and .num files must be in the same directory as the BASIC file. If you wish to adjust this, go to the PutBlock and PutNumber subs. Where it says: OPEN filename\$ FOR INPUT AS #1 You could replace it with something like: OPEN "c:\dir...
Tue Aug 05, 2008 2:20 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520
Sat Jul 12, 2008 5:12 pm
Forum: News and Announcements
Topic: Qbasic Puzzle League Version 1.11
Replies: 8
Views: 18520

### Qbasic Puzzle League Version 1.11

Hi everyone! I just wrote a game that plays like Panel de Pon, Tetris Attack, and Pokemon Puzzle League. I had to use some code from other websites just to get it to not flicker so much, but I just wanted to share this with you: Version 1.11 Uploaded! http://www.geocities.com/duggerc_2001/qbpl111.zi...
Sat Feb 02, 2008 8:16 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Keyboard Help
Replies: 5
Views: 8744
Never mind! I see what the problem is. I forgot to put the "\l" there in the command line. Yes, your program works; Thanks and God Bless!
Sat Feb 02, 2008 8:13 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Keyboard Help
Replies: 5
Views: 8744
It still doesn't work on mine.? Maybe I'm using a buggy version of QB.? I look in the Index, and it says that it has the CALL ABSOLUTE command there (with an example).? However, it returns a "Subprogram Not Defined" error, thinking that CALL ABSOLUTE is CALL (it returned an error in the example, too!)
Fri Feb 01, 2008 10:36 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Keyboard Help
Replies: 5
Views: 8744
Hmm...the program you gave me returned an error "Duplicate Definition" within the Function.
Fri Feb 01, 2008 3:16 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Keyboard Help
Replies: 5
Views: 8744

### Keyboard Help

Hi everyone; I don't usually post on this site, but it seems quite fascinating. Anywho, I have this code for a game I'm working on: a\$ = INKEY\$ IF a\$ = "??" then (do this) IF a\$ = "??" then (do that) IF a\$ = "??" then (do this) Anyway, It's all part of a loop. The problem is, is that I have that del...
Sat Aug 11, 2007 10:43 am
Forum: General Discussion
Topic: Hello!
Replies: 2
Views: 5715

### Hello!

Hello! This is Bluescreen O'Deff. I joined this forum because I just recently finished a small game, but don't know how to upload it. Anyway, have a nice day and God Bless!