I didn't know QuickBASIC (and its mutant, QBASIC) was still around.
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HONDA CROSSROAD SPECIFICATIONS
Search found 4 matches
- Sat Jun 16, 2007 7:15 pm
- Forum: General Discussion
- Topic: (Poll) Why use QBASIC?
- Replies: 21
- Views: 58968
- Sat Jun 16, 2007 5:55 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Reading and Writing to the buffer
- Replies: 15
- Views: 21119
- Sat Jun 16, 2007 3:34 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: GAME HELP
- Replies: 6
- Views: 14808
Re: GAME HELP
I am writing my first game and i have the key controls finished and the AI finished the two things i cannot firgure out is 1. How to make graphics that you have draw(in screen 7) move by key controls and 2. how to make the chararter not got through a border of a level (ex. a line) and then erase it...
- Sat Jun 16, 2007 1:34 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Strings equaling another string??
- Replies: 3
- Views: 14108
Unfortunately, QBASIC, being a primitive language, doesn't actually have pointers (perhaps there's a reason why it's obsolete). So, you can't make BARCOLOR$ be a pointer to NREDFG$. However, your code doesn't even try to make BARCOLOR$ be a pointer to NREDFG$. All it does is generate the name of NRE...