Search found 4 matches

by Alex
Wed Nov 06, 2019 3:52 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Are arcade games possible in QB? [answered]
Replies: 7
Views: 28137

Re: Are arcade games possible in QB?

Thank you, burger2227.
by Alex
Tue Nov 05, 2019 1:05 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Are arcade games possible in QB? [answered]
Replies: 7
Views: 28137

Re: Are arcade games possible in QB?

After throwing away my assumptions I think I've mostly figured it out. It does NOT update multiple keys at the same time. It gives each key a value from 1-127 and then each call updates ONE key press or release status and removes one key from the buffer and throws it away. What it still doesn't expl...
by Alex
Tue Nov 05, 2019 11:05 am
Forum: QBASIC and QB64 Questions & Answers
Topic: Are arcade games possible in QB? [answered]
Replies: 7
Views: 28137

Re: Are arcade games possible in QB?

Do you know of another example? That example is very poor. There is no text explanation of what the code does and it is uncommented. I don't see how that code could do what it is supposed to.
by Alex
Sun Nov 03, 2019 3:46 pm
Forum: QBASIC and QB64 Questions & Answers
Topic: Are arcade games possible in QB? [answered]
Replies: 7
Views: 28137

Are arcade games possible in QB? [answered]

Is it possible to have real-time games with keyboard control in QB? I always wrote games that used mouse input or that didn't require real time control like RPGs and turn based games. Writing real time interfaces on 8-bit platforms was easy because you can poll the joystick and determine at any time...