Search found 21 matches
- Mon Apr 10, 2006 4:20 pm
- Forum: General Discussion
- Topic: How can I post a screenshot?
- Replies: 7
- Views: 11202
- Mon Apr 10, 2006 4:19 pm
- Forum: General Discussion
- Topic: How can I post a screenshot?
- Replies: 7
- Views: 11202
one more try
[URL=http://imageshack.us][IMG]http://img297.imageshack.us/img297/1167/4906game2zj.jpg[/IMG][/URL]
- Mon Apr 10, 2006 4:18 pm
- Forum: General Discussion
- Topic: How can I post a screenshot?
- Replies: 7
- Views: 11202
this is just a test
to see how to post it...
[img]http://img297.imageshack.us/my.php?imag ... ame2zj.jpg[/img]
http://img297.imageshack.us/my.php?imag ... ame2zj.jpg
[img]http://img297.imageshack.us/my.php?imag ... ame2zj.jpg[/img]
http://img297.imageshack.us/my.php?imag ... ame2zj.jpg
- Sun Apr 09, 2006 10:22 pm
- Forum: General Discussion
- Topic: How can I post a screenshot?
- Replies: 7
- Views: 11202
How can I post a screenshot?
Without the picture being posted on some website somewhere? I don't own a website or anything. The only way I could get it online would be on my MySpace page but not everyone has an account for MySpace.
- Sun Nov 27, 2005 9:46 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: StartX to DestX...
- Replies: 10
- Views: 13215
thanks for all the advice. ill fool around when i get the chance (baby on the way this week...). sounds like bresenhams line is what i need because i also plan to modify the line in certain ways, for instance having it follow a curve. (for some sort of flanking manuever or maybe for the Magic Missle...
- Tue Nov 22, 2005 12:51 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG advice
- Replies: 11
- Views: 14198
- Sun Nov 20, 2005 6:18 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: RPG advice
- Replies: 11
- Views: 14198
mostly i learned that a finished RPG is not something you should set out to make. instead, you should try to have fun making the RPG. enjoy the process, dont expect to have a finshed (or even playable) product for a LONG time. (8 years in my case, but im a very patient and obsessive person) but here...
- Mon Nov 14, 2005 4:49 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: pixel scroller needs optimization...
- Replies: 6
- Views: 9960
explanation
okay, to start, i am using freebasic IDE jellyfish to compile and program it. about your errors with arrays, i have them all defined in a .bi include file. so id be suprised if you didnt get errors. the entire program is a little large to post and it would not really help much anyway, would it? i co...
- Sun Nov 13, 2005 12:45 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: pixel scroller needs optimization...
- Replies: 6
- Views: 9960
pixel scroller needs optimization...
first of all, this is not strictly QB :roll: the resolution is 800x600 but im still using 256 colors... ive created a fairly simple pixel scroller with some pretty complex 2D camera routines (if keyboard-pounding indicates complexity...) 1- anyone see any ways to optimize the code below? im open to ...
- Thu Apr 28, 2005 6:43 am
- Forum: General Discussion
- Topic: What is everyone's favorite book?
- Replies: 25
- Views: 38219
Douglas Adams vs Terry Pratchett
i dont know how many books adams has written but i know pratchett has more than 20. maybe 30. i do find adams to be funny, but his humor seems set up, squeezed out rather than natural. hes great at those little non-sequiters and so is terry pratchett. but pratchett's humor depends more on his charac...
- Mon Apr 18, 2005 9:46 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Using RelLib
- Replies: 1
- Views: 5295
Using RelLib
just got rellib and i cant '$include "C:\RPG\RelLib.lib" it
am i linking to the correct file? do i need to move the file? if someone could send me a working program that $include's something that'd be a big help. thanks
am i linking to the correct file? do i need to move the file? if someone could send me a working program that $include's something that'd be a big help. thanks
- Sun Apr 10, 2005 9:17 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: ASM, Poking, and Screen 12
- Replies: 4
- Views: 6266
ASM, Poking, and Screen 12
well im using a picture-less battle system and still i have problems. i have a large (300 by 480) column on the left side that is a huge scroller. however, there is no problem with that it works fine and fast. the problem is my DrawBox sub. it takes the LOCATEion as input and draw a box, fills the i...
- Sun Apr 10, 2005 8:58 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Cant get any rpgs to run???
- Replies: 2
- Views: 4208
- Sat Apr 09, 2005 9:29 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Keyboard Scan Codes
- Replies: 6
- Views: 10026
Keyboard Scan Codes
Im using KeyRight, Left, Up, and Down right now. however, i have searched the internet and this site for the scan codes for other keys like esc etc but i cant get a straight answer. right now i have this KeyRight$ = chr$(77) + "P" (this is quoted from memory, which means its wrong) so how ...
- Sat Apr 09, 2005 11:01 am
- Forum: General Discussion
- Topic: The Meaning of life & james bond
- Replies: 4
- Views: 8657
The only important thing in life is my pleasure. no matter how it happens, my pleasure is paramount. sometimes i help others, but only because it increases my pleasure. morality is a tool that helps eliminate those who take pleasure at the expense of others. i obey the laws because it would be very ...
- Sat Apr 09, 2005 10:49 am
- Forum: QBASIC and QB64 Questions & Answers
- Topic: qbasic taking up 100% of cpu!
- Replies: 19
- Views: 25889
- Fri Apr 08, 2005 4:20 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scripting
- Replies: 5
- Views: 8426
- Fri Apr 08, 2005 4:13 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: qbasic taking up 100% of cpu!
- Replies: 19
- Views: 25889
- Fri Apr 08, 2005 4:09 pm
- Forum: General Discussion
- Topic: What is everyone's favorite book?
- Replies: 25
- Views: 38219
- Thu Apr 07, 2005 8:54 pm
- Forum: QBASIC and QB64 Questions & Answers
- Topic: Scripting
- Replies: 5
- Views: 8426
uses for scripts
okay. so id make a script called something like Items.txt. then, at each entry id specify the type, "Weapon", "Item", "Enemy" that would tell the scripter how to enter the data. i can see how that would shrink the size of the file. it would also make it easier to change...