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Pete's QBASIC Site Discuss QBasic, Freebasic, QB64 and more 2008-09-21T13:13:13-05:00 http://petesqbsite.com/phpBB3/app.php/feed/topic/2751 2008-09-21T13:13:13-05:00 2008-09-21T13:13:13-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17956#p17956 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
For the list of entries and final results (in a few days), visit the official forum thread: http://games.freebasic.net/forum/index.php?topic=246.0

Statistics: Posted by Lachie Dazdarian — Sun Sep 21, 2008 1:13 pm


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2008-09-14T09:51:35-05:00 2008-09-14T09:51:35-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17895#p17895 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]> http://games.freebasic.net/forum/index.php?topic=246.0

Statistics: Posted by Lachie Dazdarian — Sun Sep 14, 2008 9:51 am


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2008-09-03T17:05:05-05:00 2008-09-03T17:05:05-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17823#p17823 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
BTW, made some changes on two rules.

I rephrased the main rule regarding pseudo-resoultion to make it clearer.

Also, I altered a bit the rule about loading graphics from image files. I pointed out that you can use sprites consisted of "normal" 1x1 pixels, but these pixels then need to be "blown-up" to 8x8 size inside your program (on any way you want). Sorry if the original rule slow down someone by forcing them to draw sprites consisted of 8x8 pixels. Then again it's pretty easy to scale your image files by 8:1. Oh, well. Whatever is easier for you.

Statistics: Posted by Lachie Dazdarian — Wed Sep 03, 2008 5:05 pm


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2008-09-01T16:30:00-05:00 2008-09-01T16:30:00-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17812#p17812 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
You can always consider scrolling.
Already implemented :D. I didn't even have a choice.
Might expand some more. I've got to put down two sets of 100 5*3 tanks, a median, peoples in between, a menu, and of course, border scenery.

Right now I'm working on drawing the arena and scenery. After that, the game logic, sprinkle on some more eye candy, then readme.

I didn't think it would be such a big production. But the 80 * 60 has forced me to be a little bit more arcade-like.

We can use full screen, right?

Statistics: Posted by Mentat — Mon Sep 01, 2008 4:30 pm


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2008-09-01T16:21:13-05:00 2008-09-01T16:21:13-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17811#p17811 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]> Statistics: Posted by Lachie Dazdarian — Mon Sep 01, 2008 4:21 pm


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2008-08-31T20:43:04-05:00 2008-08-31T20:43:04-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17809#p17809 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
Oh well. Just means the player will have to pay more attention.

Statistics: Posted by Mentat — Sun Aug 31, 2008 8:43 pm


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2008-08-31T20:37:46-05:00 2008-08-31T20:37:46-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17808#p17808 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>

Statistics: Posted by Nodtveidt — Sun Aug 31, 2008 8:37 pm


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2008-08-31T09:58:41-05:00 2008-08-31T09:58:41-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17800#p17800 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
The extra 8 bits in 32 bit mode do nothing in and of themselves. Developers just sometimes used the extra byte as an alpha channel. AFAIK, the reason why 32 bit modes exist is for byte alignment.
Thank the wiki gods for the internet.
Look near the bottom of the page

Statistics: Posted by Mentat — Sun Aug 31, 2008 9:58 am


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2008-08-31T06:24:38-05:00 2008-08-31T06:24:38-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17799#p17799 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]> Statistics: Posted by Nodtveidt — Sun Aug 31, 2008 6:24 am


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2008-08-31T06:05:24-05:00 2008-08-31T06:05:24-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17798#p17798 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]> Statistics: Posted by Mentat — Sun Aug 31, 2008 6:05 am


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2008-08-31T05:52:05-05:00 2008-08-31T05:52:05-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17797#p17797 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
24bit has 16.7 million colors.
32bit has 16.7 million colors and 8 transparency bits. ;)...

Statistics: Posted by MystikShadows — Sun Aug 31, 2008 5:52 am


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2008-08-30T20:07:46-05:00 2008-08-30T20:07:46-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17796#p17796 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
Anything is allowed as long as the pseudo-resolution rule is not broken. Minimum graphics unit has to be an 8x8 pixels sized block (created on any way you want).

Statistics: Posted by Lachie Dazdarian — Sat Aug 30, 2008 8:07 pm


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2008-08-30T19:35:55-05:00 2008-08-30T19:35:55-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17795#p17795 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>
Any bit depth is allowed. Just not sure why would you prefer 24bit in this case. Anyway, I've heard some urban legends that it really doesn't exists, and that it's really same as 32bit.
Backwards. RGB, 3 color thingies. 256 (8 bits) each. 8 bits * 3 = 24 bits per pixel. I read that the extra 8 bits for 32 bpp are unused, and are for compatibility reasons.

Just checking. And what about screenLock/screenUnlock?

Statistics: Posted by Mentat — Sat Aug 30, 2008 7:35 pm


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2008-08-30T18:31:45-05:00 2008-08-30T18:31:45-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17794#p17794 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]> Statistics: Posted by Lachie Dazdarian — Sat Aug 30, 2008 6:31 pm


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2008-08-30T08:02:32-05:00 2008-08-30T08:02:32-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17793#p17793 <![CDATA[FBGD Retro 2008 Competition(closed; entries are being rated)]]>


[edit] What about 24 bit depth?

Statistics: Posted by Mentat — Sat Aug 30, 2008 8:02 am


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