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Pete's QBASIC Site Discuss QBasic, Freebasic, QB64 and more 2020-06-21T22:27:41-05:00 http://petesqbsite.com/phpBB3/app.php/feed/topic/2725 2020-06-21T22:27:41-05:00 2020-06-21T22:27:41-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=38982#p38982 <![CDATA[Re: Digger clone in QuickBASIC]]>

Statistics: Posted by RETROQB45 — Sun Jun 21, 2020 10:27 pm


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2020-06-20T02:40:25-05:00 2020-06-20T02:40:25-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=38978#p38978 <![CDATA[Re: Digger clone in QuickBASIC]]>
I'll give it a go sometime in the next few days.

Statistics: Posted by Erik — Sat Jun 20, 2020 2:40 am


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2020-06-04T06:11:31-05:00 2020-06-04T06:11:31-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=38965#p38965 <![CDATA[Re: Digger clone in QuickBASIC]]> https://github.com/RETROQB45/QDigger

(nobody cares, lol, but why not publish it somewhere since I stumbled upon it?)

Statistics: Posted by RETROQB45 — Thu Jun 04, 2020 6:11 am


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2008-08-21T05:56:39-05:00 2008-08-21T05:56:39-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17747#p17747 <![CDATA[Digger clone in QuickBASIC]]> http://www.filefactory.com/file/502b01/ ... dig13b.zip

Statistics: Posted by k.s. — Thu Aug 21, 2008 5:56 am


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2008-08-18T23:31:54-05:00 2008-08-18T23:31:54-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17736#p17736 <![CDATA[Digger clone in QuickBASIC]]>
are you saying qdigger's map format is now changed?

bummer...


i can't download your file for the new mapper? it freezes when
you click download this file....

Statistics: Posted by sid6.7 — Mon Aug 18, 2008 11:31 pm


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2008-08-16T17:33:50-05:00 2008-08-16T17:33:50-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17718#p17718 <![CDATA[Digger clone in QuickBASIC]]> thanks a lot (i don't think that you are really want to do something).
one night after i downloaded qdmapper i've tried to make my own generator. that's it (and there are fixed games, see readme.txt for level format changes):
--
mklev http://www.4shared.com/file/59304617/68 ... ig13b.html
it's almost complete... it's fast: on my cel-900 it creates ~160 maps/sec. source is included, you can use it, of course, for new version of qdmapper, if you want.

Statistics: Posted by k.s. — Sat Aug 16, 2008 5:33 pm


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2008-08-06T18:08:25-05:00 2008-08-06T18:08:25-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17638#p17638 <![CDATA[Digger clone in QuickBASIC]]>
qdmapper.zip

i'd say its like 99% done but workable becuase sometimes it places
digger right next to the monsters...trade off is it gives you a map in less than 20 seconds...you can then tweak it if digger is too close to the monsters...

just put it in your qbdigger directory and run it...

Statistics: Posted by sid6.7 — Wed Aug 06, 2008 6:08 pm


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2008-08-06T17:16:12-05:00 2008-08-06T17:16:12-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17632#p17632 <![CDATA[Digger clone in QuickBASIC]]> Statistics: Posted by sid6.7 — Wed Aug 06, 2008 5:16 pm


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2008-10-19T05:38:17-05:00 2008-08-05T06:15:58-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17625#p17625 <![CDATA[Digger clone in QuickBASIC]]>

Code:

#/space ... shaft d ......... digger e ......... monster hole + bonus place (ONLY ONE PER LEVEL, and there MUST be some empty place to go for monters.)$ ......... gold bag 7 ......... emerald <other> ... soil 
but it isn't all of...

1st map.
1) don't forget to place an empty line before _winner. ;)
2) do you want to kill digger immediately? =) there must be only one bonus and only one monsterplace (only combined bonus/monstr is allowed). see above.
3) maybe (or maybe it's forum?) your first line is "_diglev #1 "; it must be "_diglev #1" (without space in trail). it's of course a bug, i'm sorry, and i will fix it. (i've never created levels for this game in files, you may see in source that there's no difference between loading level from file or from intrinsic DATA storage, so if it works with DATA, it should work with files. but that opening/searching part... ); ). the same story is with "_winner" ("_winner ") line.
2nd map.
1) 15x10, not 10x15. and see above.

3rd map.
same thing as with 1st. and don't forget to free some place to walk for Nobbins. :)

(lines starting with "_" is metacommands, and should be placed at the start of the level. "_diglev ..." or "_mine ...", for example, or "_levcol N", used to change level background color in Arctic Mine. "_winner" is metacommand too, but it marks an end of level pack, so no maze data after it is needed.)

Statistics: Posted by k.s. — Tue Aug 05, 2008 6:15 am


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2008-08-04T19:41:48-05:00 2008-08-04T19:41:48-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17619#p17619 <![CDATA[Digger clone in QuickBASIC]]> run either a hand made map or a computer generated map.....


it immediatly declares a winner..you type in your name and it quits...

here is one generated map thats 10 wide by 15 tall

Code:

_diglev #1m..  $d$$m..b$.eb.e..$... .m  bb.ee me . em..  $ . . ee.   m..m .  ...b $. e... .meb..e.m... . . e.... . .. em.. $.$.b. .   ..m.b. m.  me..$...   . e _winner
and here is another thats 15 wide by 10 tall

Code:

_diglev #1m..  $d$$m..b$.eb.e..$... .m  bb.ee me . em..  $ . . ee.   m..m .  ...b $. e... .meb..e.m... . . e.... . .. em.. $.$.b. .   ..m.b. m.  me..$...   . e _winner

here is a hand made one..same thing

Code:

_diglev #1...............$....e............... ...........    ........d..... .....$em......   .........$b. ....................................................._winner

tell me what i am doing wrong in the generation....

Statistics: Posted by sid6.7 — Mon Aug 04, 2008 7:41 pm


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2008-10-19T05:37:11-05:00 2008-08-01T04:55:07-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17586#p17586 <![CDATA[Digger clone in QuickBASIC]]> digger can be in any place (don't place it right under gold bag; it will fall down without tearing apart, and if digger dies (anytime), he will appear in the same place, and won't be able to move at all because of this bag), but E and b(B?) symbols are not implemented, so use 'e' (both bonus and enemies), and remember that you can have only one of them.
as you can see, shafts are drawn by the game (horizontal one looks different from vertical and deadlocks), so maybe you've found problems with this rendering?

and for example:

Code:

_diglev #1           /* change to _mine #01 for a.m. */::::::::::::::::d::::e   ::: :: ::$:::::$:: :: :777777777: :: ::7777$77:: :: :::7$777::: :: ::::7$7:::: :: :::::7::::: ::             ::::::::::::::::_winner
you must collect all emeralds and gold before the enemies break out. It was tested with digger and works correctly.

p.s. i figured out that arctic mine needs level header to be "_mine #NN", not "_diglev #N" as in Digger (NN is 01,02,10, etc.; N is 1,2,10 etc.). so if you run your levels with a.m., don't forget to change it. (yes, i know that it isn't a very clever decision, but i didn't think about publishing digger when i moved to arctic mine.)

Statistics: Posted by k.s. — Fri Aug 01, 2008 4:55 am


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2008-07-30T18:42:10-05:00 2008-07-30T18:42:10-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17569#p17569 <![CDATA[Digger clone in QuickBASIC]]>
so would digger need to start next to a shaft or can he start inside
soil?

is there also a minimum maximum map size?

Statistics: Posted by sid6.7 — Wed Jul 30, 2008 6:42 pm


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2008-10-19T05:35:53-05:00 2008-07-30T05:21:08-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17566#p17566 <![CDATA[Digger clone in QuickBASIC]]> sid6.7
thank you. :)

help file... as for ArcticMine, keys and info are on screen (if anyone will find errors in that text, let me know)

Code:

avoid nobbins and hobbins, collect emeralds and gold coins.the scoring system works as follows:- emerald: 25p.; eight consecutive emeralds (octave): 250p.- gold: 500p., it appears if bag falls from a big height.- killing a nobbin or a hobbin with by shooting or with a   falling bag: 250p.- cherry: 1000p. + bonus mode, when you can eat monsters.- extra life: every 5000p.- when you are in bonus mode, you can eat enemies for  250p.(1st), 500p.(2nd), 750p.(3rd) etc.   controls  arrows ....... move around  SPACE ........ shoot  F1 ........... pause  F8 ........... toggle sound (under construction)  F5 ........... start new game  F10 .......... quit to OS

Statistics: Posted by k.s. — Wed Jul 30, 2008 5:21 am


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2008-07-29T12:22:13-05:00 2008-07-29T12:22:13-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17563#p17563 <![CDATA[Digger clone in QuickBASIC]]>

a help file might be useful to know which keys to use and stuff...

Statistics: Posted by sid6.7 — Tue Jul 29, 2008 12:22 pm


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2008-10-19T05:34:11-05:00 2008-07-29T05:34:55-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=17558#p17558 <![CDATA[Digger clone in QuickBASIC]]> I hope you like it...
http://www.youshare.com/Guest/386546a4f2b67fe1.zip.html
http://www.filefactory.com/file/fb7284/n/qdigger_zip

Statistics: Posted by k.s. — Tue Jul 29, 2008 5:34 am


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