[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/db/driver/mysqli.php on line 264: mysqli_fetch_assoc(): Couldn't fetch mysqli_result
[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/db/driver/mysqli.php on line 326: mysqli_free_result(): Couldn't fetch mysqli_result
Pete's QBASIC Site Discuss QBasic, Freebasic, QB64 and more 2008-03-31T15:46:03-05:00 http://petesqbsite.com/phpBB3/app.php/feed/topic/2577 2008-03-31T15:46:03-05:00 2008-03-31T15:46:03-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16888#p16888 <![CDATA[Which would be my best FB compiler version for these type of]]>

Statistics: Posted by TmEE — Mon Mar 31, 2008 3:46 pm


]]>
2008-01-27T18:00:53-05:00 2008-01-27T18:00:53-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16499#p16499 <![CDATA[Which would be my best FB compiler version for these type of]]>
Any ways my first FB game will be a martial arts real time RPG.
(Should be real fun to make.)
Hey, that sounds awesome. :) I have a game design here for a similar game I was planning a few years ago called Keikaina, which was an RPG mixed with real-time fighting a la SF2. Good to know I'm not the only one interested in such hybrid genre games.

Statistics: Posted by Nodtveidt — Sun Jan 27, 2008 6:00 pm


]]>
2008-01-26T23:25:54-05:00 2008-01-26T23:25:54-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16492#p16492 <![CDATA[Which would be my best FB compiler version for these type of]]>
Any ways my first FB game will be a martial arts real time RPG.
Yay! I'm looking forward to see something about the game :D

Statistics: Posted by BadMrBox — Sat Jan 26, 2008 11:25 pm


]]>
2008-01-26T21:27:19-05:00 2008-01-26T21:27:19-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16488#p16488 <![CDATA[Which would be my best FB compiler version for these type of]]>
Cool. Looking forward to your games.

I would appreciate if you would advertise them in the FBGD forum too (http://games.freebasic.ent/forum).

If you insisit on using 320*240 resolution, you can always use Scale2X or Resize2X function to double your screen for people who can't run such low-res programs in full screen. Always make both screen modes available in such cases.

Check FBGD forum for Scale2X (programming section). You can find a cool pixel perfect collision routine there and, well...all kinds of stuff.

BTW, made any QB games? I'm curious.
Great I'll check out the URL,and post my project(s) for FB there.

And the QB stuff I have going on now is just my Stratego clone.
An old version can be d/l in Pete's download section under strategy games, calles Strategq. The AI sucks in that version but the more recent
build is a little better. (AI for a game like this is unorthodox.)
Any ways my first FB game will be a martial arts real time RPG.
(Should be real fun to make.)

Thanx again.

Nemesis

Statistics: Posted by Nemesis — Sat Jan 26, 2008 9:27 pm


]]>
2008-01-26T01:19:29-05:00 2008-01-26T01:19:29-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16482#p16482 <![CDATA[Which would be my best FB compiler version for these type of]]> Statistics: Posted by Nodtveidt — Sat Jan 26, 2008 1:19 am


]]>
2008-01-25T22:06:32-05:00 2008-01-25T22:06:32-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16481#p16481 <![CDATA[Which would be my best FB compiler version for these type of]]> Statistics: Posted by BadMrBox — Fri Jan 25, 2008 10:06 pm


]]>
2008-01-25T20:59:17-05:00 2008-01-25T20:59:17-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16480#p16480 <![CDATA[Which would be my best FB compiler version for these type of]]>
I would appreciate if you would advertise them in the FBGD forum too (http://games.freebasic.ent/forum).

If you insisit on using 320*240 resolution, you can always use Scale2X or Resize2X function to double your screen for people who can't run such low-res programs in full screen. Always make both screen modes available in such cases.

Check FBGD forum for Scale2X (programming section). You can find a cool pixel perfect collision routine there and, well...all kinds of stuff.

BTW, made any QB games? I'm curious.

Statistics: Posted by Lachie Dazdarian — Fri Jan 25, 2008 8:59 pm


]]>
2008-01-25T12:49:12-05:00 2008-01-25T12:49:12-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16476#p16476 <![CDATA[Which would be my best FB compiler version for these type of]]>
Or, if you insist on using old low-res modes, go for 320x240x32bpp, as it's FAR more widely supported on modern hardware than 320x200x256 (which some newer cards are mysteriously unable to do, despite being a BIOS native mode).
Cool, this is the kind of sh!7 I wanted to know.
Thanx Nodtveidt!
As for sound...ditch the MIDI junk and go for modules or ogg, both are far superior and easily supported on all modern operating systems by a large number of single- and cross-platform libraries. Also, avoid mp3. :D
K... this is some valuable info too, as I was thinking of using mp3, but now
Im leaning towards mod's. (Never heard of ogg?)
And above all else...avoid anti-FB zealots, as they're rather ignorant.
Heh... I program in QB+ASM mostly. I used FB once, a couple years ago
for a lottery planner + database program for my dads new laptop, which wouldn't run 16 bit programs at all, but it worked perfect with FB.
Now I'm gonna make a few games with FB, and have a few projects/games I'll be working with in QB too, so these anti-FBers :cry:
wont bother me a bit :wink:

Cya,

Thanx again.

Statistics: Posted by Nemesis — Fri Jan 25, 2008 12:49 pm


]]>
2008-01-24T23:09:28-05:00 2008-01-24T23:09:28-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16473#p16473 <![CDATA[Which would be my best FB compiler version for these type of]]>

If you're going to code in QB-like code, either -lang qb or -lang deprecated will work for you. If you want to take full advantage of FB's features, you'd need to get used to all of its newer features. Personally, I use -lang deprecated for my big FB project at the moment.

You're also not going to want to limit yourself to the piddly old 320x200x256 color mode. Game development is confined to the dark ages of computing when using such obsolete modes. If anything, go for 640x480x16bpp. Or, if you insist on using old low-res modes, go for 320x240x32bpp, as it's FAR more widely supported on modern hardware than 320x200x256 (which some newer cards are mysteriously unable to do, despite being a BIOS native mode). As for sound...ditch the MIDI junk and go for modules or ogg, both are far superior and easily supported on all modern operating systems by a large number of single- and cross-platform libraries. Also, avoid mp3. :D

And above all else...avoid anti-FB zealots, as they're rather ignorant.

Statistics: Posted by Nodtveidt — Thu Jan 24, 2008 11:09 pm


]]>
2008-01-24T21:48:01-05:00 2008-01-24T21:48:01-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16470#p16470 <![CDATA[Which would be my best FB compiler version for these type of]]>
Then you also want to DL FBedit as it has defaults for almost all the command line arguments. Like QB, FBedit gives you the ability to "code, click, and run"

Statistics: Posted by relsoft — Thu Jan 24, 2008 9:48 pm


]]>
2008-01-24T20:06:39-05:00 2008-01-24T20:06:39-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=16466#p16466 <![CDATA[Which would be my best FB compiler version for these type of]]> but need the more modern OS support like FB has.)
Which version would suit me best to accomplish these tasks, with tight and small, (quick too), compiled standalone .exe's?
But I don't want one that has strayed to far from QB.
I heard v0.15 was pretty stable, and didn't contain many bugs.
Any other suggestions or feedback?...

P.s.. also where can the public d/l earlier versions of FB?

Thanx,

Nemesis

Statistics: Posted by Nemesis — Thu Jan 24, 2008 8:06 pm


]]>