if you have a problem with my avatar, PM me, don't crap up a thread with irrelevant things. its under 150x150 so whats the big deal?Would you consider please changing your bloated avatar?
I daresay 149 pixels is greater than 80 pixels, and as amazing as Rumsfield folding a crane is, it's a whole lot larger than 6 KB.Only one image can be displayed at a time, its width can be no greater than 80 pixels, the height no greater than 80 pixels, and the file size no more than 6 KB.
Statistics: Posted by BDZ — Thu Dec 20, 2007 11:51 pm
Statistics: Posted by Andrew Dance — Thu Dec 20, 2007 8:25 pm
Statistics: Posted by Andrew Dance — Thu Dec 20, 2007 3:02 pm
I only see a bit of the source.here's the source
Code:
END IF
Statistics: Posted by Andrew Dance — Thu Dec 20, 2007 1:22 pm
Statistics: Posted by Mac — Thu Dec 20, 2007 12:16 pm
Statistics: Posted by Andrew Dance — Wed Dec 19, 2007 10:37 pm
Code:
A$ = INKEY$IF A$ = "d" THEN' your code here
Statistics: Posted by Nodtveidt — Wed Dec 19, 2007 10:20 pm
Code:
'blob facing rghtDATA 00,00,10,10,10,00,00,00,00DATA 00,10,10,10,10,10,10,00,00DATA 10,10,10,10,10,01,10,10,00DATA 10,10,10,02,10,10,10,10,10DATA 10,10,10,10,02,02,02,10,10DATA 00,10,10,10,10,10,10,10,00'blob facing leftDATA 00,00,00,00,10,10,10,00,00DATA 00,00,10,10,10,10,10,10,00DATA 00,10,10,01,10,10,10,10,10DATA 10,10,10,10,10,02,10,10,10DATA 10,10,02,02,02,10,10,10,10DATA 00,10,10,10,10,10,10,10,00'facing down spriteDATA 00,00,00,00,00,00DATA 00,00,10,10,00,00DATA 00,10,10,10,10,00DATA 10,10,10,10,10,10DATA 10,10,10,10,10,10DATA 10,01,10,10,01,10DATA 02,10,10,10,10,02DATA 10,02,02,02,02,10DATA 00,10,10,10,10,00SCREEN 7CLSCOLOR 2, 6'draw the sprites on screen so they can be stored in memoryFOR Y = 0 TO 5 ' For each row FOR X = 0 TO 8 ' For each column READ DotColor PSET (X, Y), DotColor NEXT XNEXT YFOR Y = 6 TO 11 ' For each row FOR X = 0 TO 8 ' For each column READ DotColor PSET (X, Y), DotColor NEXT XNEXT YFOR Y = 12 TO 20 ' For each row FOR X = 0 TO 5 ' For each column READ DotColor PSET (X, Y), DotColor NEXT XNEXT Y'Store the sprites to memoryDIM blobR%(0 TO 8, 0 TO 5)DIM blobL%(0 TO 8, 6 TO 11)DIM blobD%(0 TO 5, 12 TO 20)GET (0, 0)-(8, 5), blobR%GET (0, 6)-(8, 11), blobL%GET (0, 12)-(5, 20), blobD%CLSbx = 50by = 50PUT (bx, by), blobR%A$ = INKEY$DOIF A$ = "d" THENCLSbx = bx + 2PUT (bx, by), blobR%END IFIF A$ = "a" THEN CLS bx = bx - 2 PUT (bx, by), blobL%END IFIF A$ = "s" THENCLSby = by - 2PUT (bx, by), blobD%END IFLOOP
Statistics: Posted by Andrew Dance — Wed Dec 19, 2007 8:03 pm