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Pete's QBASIC Site Discuss QBasic, Freebasic, QB64 and more 2007-08-16T06:38:26-05:00 http://petesqbsite.com/phpBB3/app.php/feed/topic/2397 2007-08-16T06:38:26-05:00 2007-08-16T06:38:26-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14821#p14821 <![CDATA[New tutorial]]> However, I'm still open to other ideas.

Statistics: Posted by Mentat — Thu Aug 16, 2007 6:38 am


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2007-08-15T18:00:05-05:00 2007-08-15T18:00:05-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14814#p14814 <![CDATA[New tutorial]]> physics engine: look up handler
Derivative translations and rotations: Complex 2D/3D movements
handler: look up physics engine
AI part 2: more AI
RTS : Real Time Strategy
TBS: Turn Based Strategy
Math programing: calculators and heavy math programs
REALLY good TTT: Look up cheating
arrow scrolling: scroll with arrows, not a,s,w,d
Other: ...

Statistics: Posted by Mentat — Wed Aug 15, 2007 6:00 pm


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2007-08-15T16:46:30-05:00 2007-08-15T16:46:30-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14813#p14813 <![CDATA[New tutorial]]> Also, you said that you made a wireframe engine that can do 3D great. Do you think you could send that to me? austinsmilee@yahoo.com

Regards,
Austin

Statistics: Posted by Austin — Wed Aug 15, 2007 4:46 pm


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2007-08-15T16:36:47-05:00 2007-08-15T16:36:47-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14811#p14811 <![CDATA[New tutorial]]> note: My physics engine won't probably be what's in Splinter Cell or Halo.

Statistics: Posted by Mentat — Wed Aug 15, 2007 4:36 pm


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2007-08-15T16:13:18-05:00 2007-08-15T16:13:18-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14810#p14810 <![CDATA[New tutorial]]> Statistics: Posted by Imortis — Wed Aug 15, 2007 4:13 pm


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2007-08-15T10:53:28-05:00 2007-08-15T10:53:28-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14807#p14807 <![CDATA[New tutorial]]> But, to choose one of the list I would choose physics.
(Wireframes are just connected 3d points, right?)

Statistics: Posted by Codemss — Wed Aug 15, 2007 10:53 am


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2007-08-15T08:48:19-05:00 2007-08-15T08:48:19-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14806#p14806 <![CDATA[New tutorial]]> I want one of those hehe....

like Pete said though, a physics engine would be a good idea. But I'm trying to be selfish here and push the wireframe one forward. hehe

Statistics: Posted by MystikShadows — Wed Aug 15, 2007 8:48 am


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2007-08-15T07:41:04-05:00 2007-08-15T07:41:04-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14805#p14805 <![CDATA[New tutorial]]> Menu scrolling with arrows

Statistics: Posted by Mentat — Wed Aug 15, 2007 7:41 am


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2007-08-15T06:40:23-05:00 2007-08-15T06:40:23-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14803#p14803 <![CDATA[New tutorial]]> A wireframe is the lines around a 3d object. Whatever manipulations are put on a wireframe has the same output as the primitive it resembles. Basically, a wireframe basketball acts the same as a real basketball. Modern games are written in a derivative with filled in wireframes called polygons. Hence the name polygon count.

Statistics: Posted by Mentat — Wed Aug 15, 2007 6:40 am


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2007-08-14T21:27:38-05:00 2007-08-14T21:27:38-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14798#p14798 <![CDATA[New tutorial]]>
Regards,
Austin

Statistics: Posted by Austin — Tue Aug 14, 2007 9:27 pm


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2007-08-14T21:25:15-05:00 2007-08-14T21:25:15-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14797#p14797 <![CDATA[New tutorial]]> Statistics: Posted by Pete — Tue Aug 14, 2007 9:25 pm


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2007-08-14T20:55:09-05:00 2007-08-14T20:55:09-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14796#p14796 <![CDATA[New tutorial]]> Statistics: Posted by Mentat — Tue Aug 14, 2007 8:55 pm


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