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Pete's QBASIC Site Discuss QBasic, Freebasic, QB64 and more 2007-02-19T08:38:34-05:00 http://petesqbsite.com/phpBB3/app.php/feed/topic/2289 2007-02-19T08:38:34-05:00 2007-02-19T08:38:34-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14196#p14196 <![CDATA[Vertical Retrace Question]]> in this particular section of of the forum and not to be made fun of or misled...:evil:

Statistics: Posted by sid6.7 — Mon Feb 19, 2007 8:38 am


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2007-02-15T13:26:45-05:00 2007-02-15T13:26:45-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14188#p14188 <![CDATA[Vertical Retrace Question]]>

Statistics: Posted by burger2227 — Thu Feb 15, 2007 1:26 pm


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2007-02-12T09:24:18-05:00 2007-02-12T09:24:18-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14178#p14178 <![CDATA[Vertical Retrace Question]]>
BTW, thanks for your help Z!re. What exactly you mean I don't know.
You wont ever make a game in pure QB. It is impossible. Can not be done. Why? There is no such thing as pure QB.
So, get over yourself and just use something that actually works.

Statistics: Posted by Z!re — Mon Feb 12, 2007 9:24 am


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2007-02-09T23:25:28-05:00 2007-02-09T23:25:28-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14172#p14172 <![CDATA[Vertical Retrace Question]]>
BTW, thanks for your help Z!re. What exactly you mean I don't know.

Statistics: Posted by BDZ — Fri Feb 09, 2007 11:25 pm


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2007-02-09T04:19:37-05:00 2007-02-09T04:19:37-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14171#p14171 <![CDATA[Re: Vertical Retrace Question]]>
I'd like my RPG to be pure QB.
Spoiler: It isnt and will never be. Game over. Try again?

Statistics: Posted by Z!re — Fri Feb 09, 2007 4:19 am


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2007-02-08T21:07:49-05:00 2007-02-08T21:07:49-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14169#p14169 <![CDATA[Vertical Retrace Question]]>
You might want to use a double buffer and draw on that buffer instead of drawing directly on the screen.

As for vertical retrace, that's the only way I know of. (wait)

Statistics: Posted by relsoft — Thu Feb 08, 2007 9:07 pm


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2007-02-04T23:05:01-05:00 2007-02-04T23:05:01-05:00 http://petesqbsite.com/phpBB3/viewtopic.php?p=14166#p14166 <![CDATA[Vertical Retrace Question]]>
I was a little disgusted by the flicker though, so I read further. I then Experimented with "WAIT &H3DA, 8" and "WAIT &H3DA, 8, 8" (another idea I had) to try to wait for the vertical retrace before messing with the palette in each iteration of the loops that fade and "unfade" the screen. These commands caused a delay, but they didn't really seem to affect the flicker much; it still remained.

I read in one of the shorter tuts that "WAIT &H3DA, 8" worked best on 486s and slower Pentiums. What I'm wondering is, is there a good way to wait for the vertical retrace in my program? I don't want to resort to ASM. I'd like my RPG to be pure QB.

Thanks for your help.

Statistics: Posted by BDZ — Sun Feb 04, 2007 11:05 pm


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